Last week, Hello Games released No Man’s Sky Outlaws, a major update to the game that might just have you singing “Yo-ho, yo-ho, a pirate’s life for me!” Outlaws v3.85, Hello Games’ twenty-first major (and free) update to No Man’s Sky, greatly expands gameplay and mission mechanics for would-be pirates, including a new class of starships called Solar Ships, improved space battles, in-atmosphere ship combat, wingmen, pirate-controlled systems and space stations, visual enhancements, the sixth Expedition: The Blight, and much more, all detailed on Hello Games’ Outlaws release page.
Hello Games has a habit of releasing major updates when I am on an extended vacation with my family — and that was the case with Outlaws. As such, I was a bit late to the party in giving it a go (if only the upcoming Switch release were here already!). Having now spent a number of hours exploring the update, I am much impressed, and most so with the new Solar Ships. I can’t get over the look and feel of them, dramatically transforming as they take off, leave and reenter atmosphere, and land. Their solar sails, procedurally-generated variation, and “feel” — both on screen and VR is amazing to me.
I have been so impressed with these new ships that I put together a short video to share with readers, showing my first-acquired Solar Ship doing its thing, as well as a bit of the craziness involving both these new ships and ships of olde in a pirate attack on a planetary Trading Post.
While I am still feeling out the various new pirate mechanics and am only early-on in Expedition Six, the No Man’s Sky Outlaws update has added a whole new dimension to gameplay that I can already feel and much appreciate.
How are you liking it?
A Lengthy Session of “No Man’s Sky” Running on the Steam Deck
Last month I made a post featuring a short video by YouTuber PC-Gaming.it that contains a clip of No Man’s Sky running on the Steam Deck. It was our first glimpse of the performance of our favorite infinite universe, procedurally generated space survival / exploration game running on Valve’s new mobile console.
A much more lengthy look at No Man’s Sky on the Steam Deck was recently posted by YouTuber Gaming On Linux. The nearly 40 minute video shows gameplay across various biomes and gives a much better feel for the NMS Steam Deck experience. The on-screen performance meter shows that the game, capped at 60fps, plays fluidly and rarely drops below the capped rate. Also notable is the fact that it is running with AMD’s FidelityFX Super Resolution (FSR) turned off, which raises the question of just how much higher a framerate could be achieved on the Steam Deck with the FPS cap off and FSR enabled.
Regarding the game’s performance on the Steam Deck, at the beginning of the video the reviewer states,
I’ve had a lot of people ask to do No Man’s Sky on the Steam Deck, so here we are. Truly I have to say though, I’m somewhat impressed by how far it’s come along. Before the release, while I was reviewing the Steam Deck itself, the game did not perform well — but now it’s perfectly playable. My save is quite early on but I’ve covered a number of different areas that you’ll find in the game in the video. Hopefully it gives you a reasonable idea of what some of the performance will be like.
The performance improvements spoken of by the reviewer are certainly due to the frequent and numerous updates to the Steam Deck software that have come, surrounding its launch. The Proton compatibility layer / translation software under which No Man’s Sky runs on the Steam Deck, in particular, may have seen ongoing optimizations for the console’s custom Zen 2 + RDNA 2-based APU.
Have a look and share what you think in the comments. Are you about to take exploration on the go with a shiny new Steam Deck?