A few weeks back, in mid-February, Hello Games released another (free) No Man’s Sky update: Companions, version 3.2. This time around, Sean Murray and his team have given us the opportunity to explore the vast reaches of the universe with a special fauna friend at our sides.
Upon encountering a creature of their liking, players may engage with it and make that beastie their bestie. In fact, players can have a stable of up to six special sidekicks that can be summoned to any planet’s surface or the Anomaly where these precious pets can be shown off to others. Companions will aid players by scouting ahead and discovering resources as well as doing their best to protect their kind keeper during hostile alien encounters. Additionally, one is able to “induce” an egg from their companion, which can be genetically modified in a new Anomaly station or just allowed to run its natural course in delivering a new, bouncing baby companion.
While I always appreciate a new update from Hello Games, and I thought Companions sounded interesting, I didn’t really picture spending too much time with the added features — they’re just in-game pets… A few days (or hours, really) in, however, I was loving it! It was lots of fun warping from system to system, looking for that perfect new companion while picking up some of the most bizarre creatures out there along the way. I finally settled on a pink robotic fellow that I named “Pixel,” whose wild frolicking had me laughing as I ran about new worlds, exploring. In time, however, Pixel produced an egg which I tried my hand at genetically modifying in hopes of creating a smaller robo-companion. Thus hatched “Subpixel,” son of Pixel. And Subpixel is the companion I feel will share in most of my future explorations. We have a delightful time wandering about new worlds, dodging sentinels, or just watching the sun set upon the distant horizon.
As you can see from the above video, Subpixel is a spritely little fellow and it’s a miracle he hasn’t worn out his batteries.