Since the Living Ship update landed a few weeks back, new living ships and the pulse-driving space encounters have been the hot topic in the No Man’s Sky community. As mentioned in my last post, I eagerly ran through the Starbirth mission and successfully hatched my own living ship. Since then, I’ve spent most of my in-game time warping through a great many different systems, exploring what’s out there in the way of space encounters, and upgrading my living ships as opportunity has permitted.
That’s “ships,” plural; after a few days I decided I wanted to seek out a living ship of a different design, so I purchased a second Void Egg from the Quicksilver merchant and, upon pulsing out of the Anomaly, was contacted by the alien Host who sent me coordinates to a spot on the surface of one of the system’s planets. Upon landing, I found my new living ship gently quivering at its crash site, waiting for me. (The entire Starbirth mission does not repeat when a new Void Egg is acquired, happily).
I passed up the first few ships presented to me, but in just the third or fourth, I found real keeper with which I am very pleased. I have been upgrading it and exploring with it, seeking out new, as yet unseen, phenomenon waiting to be discovered.
Some of these moments of discovery I have put together in a short video, presented here. But be warned — it will be a spoiler if you’ve not yet experienced some of the strange encounters shown within (and I’ve certainly not yet seen all that’s out there to be found in this update).
No Man’s Sky Community Event #17 was the first weekend event to follow the release of the Living Ships update and, as such, we saw some sights on the event planet that no previous event had delivered.
As Living Ships was released publicly on Wednesday the 23rd, most travellers were still working their way through the new Starbirth mission, which involves several timer blocks of around 24 hours (the time needed for various items gathered along the way to mature). As such, living ships on the event planet did not abound, but were present in small numbers (piloted by those of us who got creative with the system clock and network connection…).
My first living ship and I made our way to the afflicted Holo-Terminus and found that an offering of Pugneum was needed to stabilize the disturbance — and that meant Sentinel hunting. Angry sentinels were everywhere and things got rather intense once the walkers arrived. Happily, we made it out only mildly scathed.
Have a look at a short glimpse of the action which shows scenes from the main event (mid-morning Saturday, on PC), as well as a few of the player bases arrayed about the site.
“No Man’s Sky Living Ship” Brings Organic Ships…And Oddities…To the Universe
Yesterday, Hello Games unexpectedly released a significant update to No Man’s Sky in the form of “Experimental Branch Update 18/02,” the details of which they posted to the Steam community discussion forum, as per usual with updates on the PC Experimental branch of the game. The list of changes was long, bringing significant quality-of-life improvements as well as performance optimizations for both standard and VR display modes. (Some players have observed changes in certain flora rendering, as well as several worlds that have changed color.) It didn’t take long, however, for the community to realize just how significant an update Hello Games quietly dropped, here…
As PC Experimental branch players (such as myself) began to land in the Anomaly, they encountered extremely unusual, heretofore unseen organic crafts landing on the pads. What’s more, flying through space, we began being contacted by these strange “living ships” which broadcast to us pure music, to which our void eggs resonated in response, translating the melodies into navigation coordinates… And, so began the update’s new quest line.
It was quite clear that Hello Games, with “Update 18/02,” had stealthily deployed an enormous update to No Man’s Sky. As we began tracking the tonally-conveyed galactic coordinates and following the new quest line, we encountered strange and enormous crafts and structures drifting through space as we flew planet to planet and system to system. The first that I happened to encounter, in a lovely pink-hued system (above), was identified as a “Living Metalloid.” What was the nature of these extraordinary objects? None of these things were mentioned in the patch notes posted to Steam… Just how much was waiting unannounced out there? We continued to explore and share findings on the Discord. It made for a surreal sort of evening.
Things became rather more clear when today, announced in a tweet by Sean Murray, Hello Games officially released No Man’s Sky Living Ship, update v2.3 (presently available on all supported platforms).
Explore space from a different perspective with the Living Ship update. Introducing a new class of biological ship, a new story mission, mysterious space encounters, space NPCs and more.
Like all major updates of the game, Living Ship has a highly-visual release page on the No Man’s Sky website, detailing and illustrating much of what has been added to the game, along with a fascinating trailer video with a Rutger Hauer / Blade Runner-inspired voice over. [ Update: It turns out the voice over is Rutger Hauer, and it was created by him for No Man’s Sky before his passing. ] And “much” is indeed the word.
After following a new series of missions, “Starbirth,” players will be introduced these new procedurally-generated, sentient starships, of which there are dozens. The “Call of the Void Egg” quest line will allow players to grow and, ultimately, fly their own living ships. Traveling through local space will now bring chance encounters with the aforementioned strange, new objects as well as space NPCs hailing for a trade…or possibly something less desirable.