Yesterday, Hello Games unexpectedly released a significant update to No Man’s Sky in the form of “Experimental Branch Update 18/02,” the details of which they posted to the Steam community discussion forum, as per usual with updates on the PC Experimental branch of the game. The list of changes was long, bringing significant quality-of-life improvements as well as performance optimizations for both standard and VR display modes. (Some players have observed changes in certain flora rendering, as well as several worlds that have changed color.) It didn’t take long, however, for the community to realize just how significant an update Hello Games quietly dropped, here…
As PC Experimental branch players (such as myself) began to land in the Anomaly, they encountered extremely unusual, heretofore unseen organic crafts landing on the pads. What’s more, flying through space, we began being contacted by these strange “living ships” which broadcast to us pure music, to which our void eggs resonated in response, translating the melodies into navigation coordinates… And, so began the update’s new quest line.
It was quite clear that Hello Games, with “Update 18/02,” had stealthily deployed an enormous update to No Man’s Sky. As we began tracking the tonally-conveyed galactic coordinates and following the new quest line, we encountered strange and enormous crafts and structures drifting through space as we flew planet to planet and system to system. The first that I happened to encounter, in a lovely pink-hued system (above), was identified as a “Living Metalloid.” What was the nature of these extraordinary objects? None of these things were mentioned in the patch notes posted to Steam… Just how much was waiting unannounced out there? We continued to explore and share findings on the Discord. It made for a surreal sort of evening.
Things became rather more clear when today, announced in a tweet by Sean Murray, Hello Games officially released No Man’s Sky Living Ship, update v2.3 (presently available on all supported platforms).
Explore space from a different perspective with the Living Ship update. Introducing a new class of biological ship, a new story mission, mysterious space encounters, space NPCs and more.
Like all major updates of the game, Living Ship has a highly-visual release page on the No Man’s Sky website, detailing and illustrating much of what has been added to the game, along with a fascinating trailer video with a Rutger Hauer / Blade Runner-inspired voice over. [ Update: It turns out the voice over is Rutger Hauer, and it was created by him for No Man’s Sky before his passing. ] And “much” is indeed the word.
After following a new series of missions, “Starbirth,” players will be introduced these new procedurally-generated, sentient starships, of which there are dozens. The “Call of the Void Egg” quest line will allow players to grow and, ultimately, fly their own living ships. Traveling through local space will now bring chance encounters with the aforementioned strange, new objects as well as space NPCs hailing for a trade…or possibly something less desirable.
The No Man’s Sky Living Ship page goes into detail on these and many other new aspects of this major update. Hello Games’ chief, Sean Murray, discusses the thoughts behind the Living Ship upgrade and what lies ahead in a recent GamesRadar+ interview.