Last week I shared the second “tiny home” planetary base I’ve built since deciding it would be fun to create these cozy little dwellings all over the galaxy. Well, galaxies, I should say; my first two bases were located in the Eissentam galaxy, while this latest can be found in Euclid, on PC, in Normal mode.
For this base, I chose a rainy, rocky fungal world with low-slung mountains, carved deeply with caves and outcroppings, that stretch off into the horizon. The sentinels are frenzied and often come knocking for a visit… This world’s rock formations are so distinct and pronounced that it wasn’t hard to find an interesting spot to build, once I identified the general area where I wanted to build.
In doing so, I utilized a short guide by Redditor u/Cheater42, entitled “Banish The Sun: How to locate your base where the sun never sets,” which caught my interest a few days before this build. Following the guide, in about 25 minutes I had found the vicinity of one of the planets poles, and then set about looking around for a particularly interesting spot. In short order I had located two facing outcroppings of rock that allowed me to build my base in a sort-of “bridge” arrangement. The planetary coordinates of the base are +24.80, +107.85 (but I don’t feel that these correspond with the polar area of other planets).
The No Man’s Sky BeyondDevelopment Update 3 (Patch 2.15) brought back the community events that we first saw for a period following 2018’s release of No Man’s Sky NEXT. I have participated in most of the events and have enjoyed them all, more for seeing other players on-site — the shenanigans going on — as well as the player-built bases that can always be found here and there in the vicinity of the mission target.
One of the busiest (even downright chaotic) events I’ve observed was community event #6 on the weekend of December 7th. I started the mission at the Nexus on Sunday, in the late afternoon / early evening when there were only a few hours left before the clock ran out.
I arrived to find five or six ships landed near the access portal, with many more zipping about at the mission target, a monolith by a lake, over which were flying two impressive “hot air balloons” (cleverly constructed bases). Players were everywhere — on foot, in starships, in ground vehicles. I came to find, later, that I caught footage of the Galactic Hub Defense Force (in their distinctive all-white, large fighters) engaging a number of “griefers” who were trying to obstruct the mission target with terrain. (Shortly thereafter, Hello Games released a patch including a bullet-item addressing this: “The ability to edit terrain in a multiplayer game is now its own permission setting, alongside the permission to edit a base.”)
It was quite a scene to behold.
I captured several minutes of video of the mayhem as I carried out the mission (on PC), which can be seen.