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A Look Back at Some Early Features Now Absent from “No Man’s Sky”

A Look Back at Some Early Features Now Absent from “No Man’s Sky”

Being a fan of all-things-No Man’s Sky, I keep up with several NMS-related channels on YouTube. The most recent YouTuber that I’ve started watching regularly is Kanaju. In his videos, he covers quite a few aspects of No Man’s Sky that I find to be of particular interest.

A couple of Kanaju’s recent videos cover features present in early version of the game that have been removed or evolved into something new and that current players may not be aware of. As someone particularly fond of the early versions of No Man’s Sky — to the point that I’ve become something of a Time Traveller, occasionally going back to enjoy those rather more rough-hewn worlds — I wanted to share these videos with readers who might just be surprised at the way things were.

The first video is entitled “5 Killed Features Worth Bringing Back.” I well recall all of these now-absent features, and it certainly is a walk down memory lane for this day-one player. I may not fully share the author’s desire for a return of all of these features, but it’s interesting to look back and to see where some of the current features and mechanics in the game got their start.

The second video, entitled “5 Lost Interiors You Can’t Explore Today,” takes a look at early iterations of player bases, space stations, The Anomaly, and the like. Pieces of the past can certainly be seen in the in-game present, and this one really shows the degree to which much of No Man’s Sky has vastly increased in scale.

As Kanaju acknowledges in several of his videos, 2018’s massive update NEXT (v1.5) marks a sort of before-and-after point for many aspects of No Man’s Sky. Hello Games chief Sean Murray, in a video interview about 2020’s Origins (v3.0) update, made mention of the notable changes that took place earlier.

The fundamental thing is that we have this universe that we built, like, four years ago and we released it and we said that thing of, “even we don’t know what’s out there.” But it was true to an extent, right? We didn’t know the kind of planets people were going to start up on and — and then actually that hasn’t been true for the last four years for us. We have a ever evolving game but that universe has been reasonably static, right? The same terrains and biomes and worlds out there to explore. We’ve kind-of calmed them down, actually. We’ve removed some of the craziness [in Atlas Rises and, to a much larger extent, NEXT]

While there is certainly more going on now in No Man’s Sky than ever before, thanks to the over 20 major (and free) updates Hello Games has given us, it’s interesting to look back — even for those who were not entranced by that feeling of simple solitude and limitless possibilities that many of us (well, some of us) so cherished.

A Traveller Explores Worlds of Olde in a Moving “No Man’s Sky Foundation” Livestream

A Traveller Explores Worlds of Olde in a Moving “No Man’s Sky Foundation” Livestream

As regular readers are aware, I spend a considerable amount of time exploring the early No Man’s Sky universe. And it seems I’m not alone.

I recently ran across a video captured by YouTuber Unholy_Mr_Brown during his live-streamed session of exploring several worlds in the Foundation (v1.1, circa 2016) version of the game, which happens to be my go-to for “time travelling” / historical exploration. During the hour and a half livestream, the fellow traveller explains the reasoning behind his preference for the older versions of No Man’s Sky to the new. His sentiments, full of emotion, echo many of my own and I found watching him explore and listening to his commentary very much to my liking, and so I share it here with readers. (His channel is full of other exploration videos of past versions of No Man’s Sky, for those wanting to see more.)

While on the topic of video explorations of worlds of olde, I will take the opportunity to share another video that I spotted a while back on Reddit in the NMS_Foundations sub (the focus of which is “to share the old-school sci-fi vibes of No Man’s Sky“). It’s called This is No Man’s Sky and was created in late 2019 by YouTuber J. Twittenhoff using the Press Kit version 1.0 of the game on a PS4 Pro. It’s something of a fan trailer of the early game with a lovely ’80s synthwave vibe. (The creator posted part II of his project a short while later.) Thanks to u/jenga67 , author of the lovely Back to Foundations game mod, for submitting the video to the subreddit.

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Exploring an Early World That Exemplifies the Meaning of Solitude

Exploring an Early World That Exemplifies the Meaning of Solitude

The previous post made to this blog covers my exploration of a mountainous desert world from No Man’s Sky Foundation v1.1 (circa 2016), with photos and a somewhat lengthy video. Soon after exploring that planet, I set down on another world in the same system that turned out to be one of the most desolate I have ever encountered in my four years in the game.

The world is devoid of all flora and fauna and is nearly silent but for a subtle and woeful drone sung by the wind. It is a striking, high-contrast pink-purple world with a dark and purple sky. The landscape is full of rocky crags with stone arches and water lakes here and there. It is rather unlike anything one might encounter in more recent versions of the game.

Here I present several photos and a short video account of a portion of my exploration of this desolate place. I have rarely felt more solitude on a world in the No Man’s Sky universe than that which this planet presents.

Those interested in this No Man’s Sky “time traveling” may enjoy my previous forays back in time.

Taking a Stroll Back Through Time: A Long Walk on a Desert Planet

Taking a Stroll Back Through Time: A Long Walk on a Desert Planet

As regular readers of this blog and my NMS-focused followers on Twitter are likely aware, I am currently enjoying No Man’s Sky Foundation 1.1 (circa 2016) alongside the current version of the game, which at the time of this writing, is Next Generation. I got this setup on my PC early last year and have had a lot of fun being able to go back and explore the universe of olde, harboring worlds with wilder and more chaotic terrain generation. In a recent session in Foundation, I decided to record my exploration of a mountainous desert world and share it, here, with readers.

Craggy desert worlds of this sort appeal to me, and I could see from high above the surface that it would be enjoyable to explore. After setting down beside a small lake as the sun was setting, I set out on foot to see what I might find. After, perhaps, 10 minutes of walking it occurred to me to start recording my screen as I explored.

The ability to be anywhere on a planet and summon your starship from afar had (happily) not yet been added to the game in the 1.1 release. Several types of Habitable Structures feature landing pads or ship summoning terminals that can be access by way of a Bypass Chip (dropped from the game in NEXT) in order to call your ship to those limited locations. As a driver for my exploration in Foundation, I often land and set out in a certain direction and not stop going forth — no turning back — until I locate such a facility from which I can summon my ship. On this adventure, it took 3 hours and 30 minutes to locate such a building, and it was a glorious little walk.

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Exploring a Golden, Lush World from Times Past

Exploring a Golden, Lush World from Times Past

As mentioned in earlier posts, I am presently exploring the historical universe of No Man’s Sky Foundation (v1.1, circa 2016) alongside the current universe of No Man’s Sky Beyond. In so doing, I regularly encounter a great many striking worlds — bizarre and spectacular, both — in my travels. I have shared a number of these in earlier posts and in my Back to Foundations photo gallery.

Recently, while exploring the Foundations universe, I set down upon a lush, golden planet that was truly breathtaking. A planet part ocean, the land is covered in vibrant grasses and trees and rises in places to great, craggy heights. I was so struck by the beauty of the world that I wanted to share it with readers, and have captured a bit of footage while just wandering the hillsides. I hope you enjoy.

Related posts:

A Progress Update From a “No Man’s Sky” Time Traveler

A Progress Update From a “No Man’s Sky” Time Traveler

Early in the year I posted A Few Words from a “No Man’s Sky” Time Traveler, detailing my decision to put my 1,600-hour No Man’s Sky journey on hold and jump back-in-time to late 2016 and the Foundation (v1.1) release of the game. (My help page provides assistance to those wanting to do the same.) In that post I explained my motivations for so doing and I won’t restate them here other than to say, in brief, I missed the wilder nature of the early games’ (pre-NEXT) worlds and that greater sense of the unexpected, waiting around every corner. That was over half a year ago and it seems a good time for an update.

As I wrote the aforementioned blog post, I was 25-hours in on a new Normal-mode game started in the Foundation release (version 1.13 specifically), having archived my mainline progress to resume later. I ended up playing in Foundation for 10 straight weeks before archiving that save and going back to the then-current release (Visions v1.77) in order to get back into the active swing of things in preparation for the impending release of No Man’s Sky Beyond.

Beyond promised to bring VR gameplay, far deeper multiplayer, and a large bag of various quality-of-life improvements to enhance the overall experience. Shortly before it was released, I purchased an Oculus Rift S VR setup in order to immerse myself as fully as possible in the game. No Man’s Sky Beyond (v2.0) arrived on August 14 and it did, indeed, deliver on its promises. No Man’s Sky in VR is pretty amazing; I’ve spent hours in the game just slowly wandering about, examining prairie flowers blooming inches from my eyes, marveling at clusters of desert cacti towering above me, and running my fingers through blades of grass carpeting valleys that stretch off into the distance. And, what’s more, I’m liking the deeper online play mechanics introduced through the Nexus in the updated Space Anomaly (a sort of hub where players can easily find each other, explore together, visit each others’ bases). I didn’t expect to find particular fondness with expanded online play, but it feels like a nice addition.

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A Few Words from a “No Man’s Sky” Time Traveler

A Few Words from a “No Man’s Sky” Time Traveler

As those who follow me on any of my social feeds are quite aware, I enjoy the game No Man’s Sky. Actually, that’s something of an understatement. I’ve written quite a few words about the degree to which the boundless universe that Hello Games has given us to explore has captivated me in various blog posts over the past two and a half years. In the first of these, written three weeks after the game launched back in August 2016, I explained,

All my life I have dreamed of exactly this in gaming — an interesting, alternate universe, massive in scale, in which I can freely wander and explore at my own pace. That is what No Man’s Sky is to me, and it’s my observation that many others are similarly moved by the game. The fact that the universe is procedurally generated and that even the game’s creators can’t describe everything that’s out there to be encountered ads to the incredible sense of the unexplored, the alien. There is a lovely feeling of solitude to the whole experience of discovering a world, leaving your mark on it, and moving on to the next.

I began playing the game on the PS4 back on its launch day in August 2016. I was so completely drawn into it that just a few weeks later I decided to build a high-end gaming PC — something I hadn’t done in many years — in order to get the best experience possible in the No Man’s Sky universe. The system I built was able to achieve a higher resolution at a higher frametrate than the PS4, as well as allowing mods to be run (which, in the end, I decided to stay away from in the interest of experiencing the gameplay as intended by the developers).

It wasn’t until a week ago, however, that it enabled me not only to travel across the vast and myriad galaxies within the universe at the heart of the game, but to travel back through time within that universe, as well.

Let me explain.

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