Browsed by
Category: Bases

“Hell’s Front Porch” : No Man’s Sky “Tiny Home” Base IX – in Origins

“Hell’s Front Porch” : No Man’s Sky “Tiny Home” Base IX – in Origins

The update of the year, No Man’s Sky Origins 3.0, has landed and we’ve finally gotten a healthy helping of what many of us were hoping for: improved variation. I a have a lot to say about this update as a whole, and intend to do so in posts soon to come, but early in my exploration of the game’s new universe I discovered the most inhospitable hellscape of a planet I have ever encountered in 2,700 hours in the game. It is an “Erupting Planet” with frenzied Sentinels and “Colossal Firestorms” that I was quick to experience upon landing, after my suit AI warned me of an approaching “Wall of Flame.” It is a terrible place.

I was in love.

Where better a place for another cozy little “Tiny Home” base (my ninth, in fact)? So, I began scouting out locations from the air, when finally I found the place — a spot near the wall of a sooty canyon at the base of three active volcanoes, with sparse flame-ravaged trees bespeckling the dark lava rock surface. There I built a metal base, raised on a pedestal to avoid the frequent flame spurts that characterize the world, with water and fuel storage tanks (obviously) situated on the safety of the roof. (At least there are no R.O.U.S.es — well, actually…)

The base is situated in the Eissentam galaxy in Normal mode on PC (Steam). I didn’t expect my first post since Origins launched to be another base build post, but the situation was too perfect. More from me on Origins soon, and I hope you enjoyed a look at this little patch of paradise. Stop in for a visit…if you’re up for it.

“Tiny Home” Base VIII: A Desert Cliffside Dwelling

“Tiny Home” Base VIII: A Desert Cliffside Dwelling

Exploring a recent desert world, I was flying high, skimming the mountain peaks and deep canyons that formed the planet’s horizon when I spotted a small outcropping of rock halfway up the wall of a deep canyon. It struck me that it would be the perfect spot for my next “tiny home” base. It provided and excellent vantage point to observe the world’s profusion of flying serpents, and the frequent firestorms that besiege the landscape promised to make a small, cliffside dwelling all the more cozy.

The wood-slatted base is comprised of three rooms, somewhat partitioned by beams and rafters. Entering the dwelling, one finds themself in the computing and communications area. Proceeding further into the base, a living area with a couch, meal table, and large-screen display can be found. Beyond this lies a sleeping area with storage lockers and closets and a doorway leading out onto a platform that leans out over the cliff edge and features a small sitting area as well as a Base Teleport Module. The entire dwelling is generously arrayed with flora of various sorts, in the interest of augmenting the oxygen levels of the world’s thin atmosphere.

In the interest of space savings, the Nutrient Processor and various additional storage tanks and containers are located out of doors, but in close proximity to the base. A small patch of Curious Corn has been planted along the cliff to provide additional foodstocks.

The short walk-through video that follows conveys the overall feel of the habitation.

Read More Read More

“Tiny Home” Base VII: Rock And A Hard Place

“Tiny Home” Base VII: Rock And A Hard Place

Here we go with the seventh installment of my mission to build quaint little bases all across the galaxy(/ies). This appropriately named “tiny home” base is suspended between two massive rock plateaus on the desolate fungal moon Eslingto IV in the Goride VIII system within the Eissentam galaxy.

Since No Man’s Sky NEXT landed, I started seeing a rare sort of world that is defined by clusters of large, flat-topped plateaus separated by great distances. It occurred to me that it might be interesting to build a dwelling in the very small gap that is sometimes all that separates neighboring plateaus. I kept an eye out for this type of world and finally, quite recently, encountered one.

The base’s location affords a clear view of the planet to which the moon is in orbital lock, as well as other distant groupings of elevated plateaus. The local fauna seem friendly enough and the sentinels are generally unobtrusive, though Dangerously Toxic Rain sweeps through with some frequency.

Dial in the glyphs and stop in for a visit!

And, it seems I’ve chosen No Man’s Sky‘s fourth birthday to publish this post. As such, I know it’s Spiced “Apple” Cakes, Appalling Jam Sponges, Briney Delights, and Haunted Chocolate Dreams all around, today, for readers and myself in celebration of the the journey that flutters behind us as well as the undiscovered road ahead. Happy Birthday, No Man’s Sky. At 2,600 hours in, for myself, it’s been an eventful four years!

“Tiny Home” Base VI Floating High Above a Crowned Moon

“Tiny Home” Base VI Floating High Above a Crowned Moon

Here I present my sixth “tiny home” base build since striking off on the effort. This is the first “tiny” orbital base I have built and, as such, it’s not quite as tiny as those that came before it, what with the practical need for a landing pad and my desire to space the small rooms out a bit to provide an outdoor area to walk around and take in the sights. And, unique sites they are.

The base floats high above the surface of an Irri Shell moon (the sort of exotic world described as Finned, Bladed, or Shell-Strewn). The moon’s host planet is ringed, and the ring system intersects the moon — which is rare enough — but the point of intersection is such that only a small “cap” of the moon sits “above” the ring system; the moon is crowned by its host planet’s rings. Having never seen a world like this in my 2,500 hours in the game, I immediately set out to locate the center point of the crowned area and build a base above it.

The orbital base resides in the cloud layer of the moon and is built at nearly the highest point allowed by the game, far above the base computer down on the ground. The complex consists of a small, central outdoor area under the shade of a tree, with three structures leading off from it: a landing pad, a bedroom/office, and a den area. The entire intersection disc of the ring system can be seen from the base, and the shallow angle of the ring systems leading off and around the host planet makes for quite a vista.

Read More Read More

Devil’s Spire Lookout: “Tiny Home” Base Number Five

Devil’s Spire Lookout: “Tiny Home” Base Number Five

Last week I shared my fourth “tiny home” base, built on a cold, dead moon. While traveling around the system system, gathering resources for the construction, I discovered another moon that grabbed my attention. It suffers particularly violent and frequent firestorms, is decorated by towers of rock rising from its surface, and is sliced through by the ring system of the parent planet — the same planet, in fact, that holds last week’s base moon in orbit. Naturally, I had to build there, on the sister moon of last week’s base.

Whenever I encounter the rare spectacle of a moon sliced through by the ring system of its parent planet, I go in for a closer look in the vicinity of the line of intersection. As I flew close to the surface alongside the ring, I observed frequent towers of stone rising from the ground (that is to say, when the firestorms that blocked all visibility remained at bay). After a few minutes of making close passes to these towers, I noticed one that looked jagged, oddly formed — an aberrant spire. Setting down for a closer look, I observed an interesting sort-of crescent shape to it as observed from above. It seemed a perfect place to try out a tiny base comprised of multiple small units.

Read More Read More

Moon Base: Disco 1 – A (Tiny) Patch of Color on a Dark, Dead World

Moon Base: Disco 1 – A (Tiny) Patch of Color on a Dark, Dead World

This week, I left behind my third “tiny home” planetary base at the north pole of a fungal moon (where sunsets are not known) and began construction of Moon Base: Disco 1 on the Life-Incompatible Moon of a large Bone Spire planet.

I was struck by the amazing view this barren world afforded of the ring system of its host planet. I explored large stretches of its surface until I came to a breathtaking area where the ring system soared above like a milky, illuminated ceiling. It was just then that I noticed a dark tower of sorts rising above the horizon. After setting down, examination revealed it to contain no door, window, or feature of any sort. Its sides, I observed, extend in the precise ratio of 1 : 4 : 9 (the squares of 1, 2, and 3).

I took this to be a fortuitous discovery, and chose a nearby location to build my base.

Read More Read More

The Sun Never Sets on My Third “Tiny Home” Planetary Base

The Sun Never Sets on My Third “Tiny Home” Planetary Base

Last week I shared the second “tiny home” planetary base I’ve built since deciding it would be fun to create these cozy little dwellings all over the galaxy. Well, galaxies, I should say; my first two bases were located in the Eissentam galaxy, while this latest can be found in Euclid, on PC, in Normal mode.

For this base, I chose a rainy, rocky fungal world with low-slung mountains, carved deeply with caves and outcroppings, that stretch off into the horizon. The sentinels are frenzied and often come knocking for a visit… This world’s rock formations are so distinct and pronounced that it wasn’t hard to find an interesting spot to build, once I identified the general area where I wanted to build.

In doing so, I utilized a short guide by Redditor u/Cheater42, entitled “Banish The Sun: How to locate your base where the sun never sets,” which caught my interest a few days before this build. Following the guide, in about 25 minutes I had found the vicinity of one of the planets poles, and then set about looking around for a particularly interesting spot. In short order I had located two facing outcroppings of rock that allowed me to build my base in a sort-of “bridge” arrangement. The planetary coordinates of the base are +24.80, +107.85 (but I don’t feel that these correspond with the polar area of other planets).

Read More Read More

Continuing My “Tiny Home” Base Undertaking, I Present My Second Effort

Continuing My “Tiny Home” Base Undertaking, I Present My Second Effort

Last weekend I shared the first in what I expect to be a long list of “tiny home” planetary base builds to come. After completing the last, I moved on from that lush and violent, purple world to a desert moon that I had visited several months earlier and saved in my records. It is tormented by frequent dust storms that cause the atmosphere to take on a particularly ominous aspect, which is what made the world stand out to me when I first discovered it. And the sentinels are on high alert.

Upon returning to this dusty moon, I spent some time flying over different parts of it in order to find a spot with a nice view of the orbital planet, as well as dense and varied flora. I think I did alright in this regard, in the end.

Read More Read More

My First “Tiny Home” Base and a New Twist on Exploration

My First “Tiny Home” Base and a New Twist on Exploration

No Man’s Sky got base building as a play mechanic with the November 2016 release of the Foundation (1.1) update. While exploring the unknown is the thing I most enjoy doing in the game, I immediately took to base building, as it allowed you to inhabit one of the worlds you discovered — a world that really stood out, to you.

Basebuilding got even better with the arrival of the NEXT (1.5) update. NEXT provided a great many new building materials, allowing for completely new types of bases to be built, and it allowed players to build not just a single base, but many. I presently have around 15 bases between my Euclid and Eissentam galaxy saves. Some are pretty rough, some are quite nice. Some I’ve more or less abandoned.

I have shared several base walk-throughs on this blog — a few of the stand outs. But, here I am sharing the first of what I think will be many “tiny house” bases or encampments.

Oftentimes, I will discover a world that I find interesting and unique, but I’m unsure as to whether I want to put the time into actually building up a proper base on the world, though I might like to revisit it occasionally. When this happens, I usually end up jotting down a description and the coordinates in my NMS travel notebook, and moving on. (And, I rarely make it back.)

Small notebook with Atlas logo on front

Well, a short while ago on the subreddit I noticed a post by u/TempTheTempster that really stood out to me. This user shared a few photos of his “Ultra Tiny Home” base that I found clever and very well done. Cozy. Seeing this, I recalled the recent efforts of another Redditor that I had been enjoying, u/NewGodOfWar84, who has been doing a sort of one-base-a-day build series and sharing them in the sub for the past few weeks. These two things came together in my mind and it occurred to me that it would be a lot of fun to (as always) explore and, upon finding one of the aforementioned worlds that has something about it that stands out to me, build a tiny base, varying them as I can along the way. This will actually serve as a driver for deeper exploration, I think.

The base I am sharing here is located in the on an extremely violent, lush, purple world in the Eissentam galaxy, in Normal mode on PC (coordinates can be seen in one of the photos). As is plain to see, I have borrowed the base design quite heavily from u/TempTheTempster in this first build, but it will be fun to work through finding my own particular approaches to so small a planetary dwelling. I am currently building my second tiny base and will share it, or one of the next few, as my effort progresses. I hope you enjoy.

UPDATE: See the other “tiny home” bases I have built during my travels.

A Tour of My “Sky Island Cottage” Base

A Tour of My “Sky Island Cottage” Base

During the summer leading up to the release of the Beyond update (No Man’s Sky 2.0) in August of 2019, I travelled to a small community hub known as Neo Wanderers (and later as The Masters Association). It is the third player community in the Euclid galaxy that I joined, after the Galactic Hub [ base photo ] and the Korvax Ascendancy [ base photo ]. What I didn’t realize before I set out was just how small a community it was — in fact, on my platform (PC), I was then and am now the only resident in the system.

No matter, however. After arriving at my destination, I explored the planets of the core system and, as I was flying over an orange and blue ocean world, I spotted a small pair of floating rock islands that struck me as the perfect place for a cozy little base. I touched down, wandered through the small patch of trees atop the main floating formation, and began construction of what has become perhaps my favorite of the bases I have created so far in the No Man’s Sky universe.

The floating rock island on which sits the Sky Island Cottage

One of the hallmarks of the base is an extensive use of lighting — both inside and outside the cottage, on the ground, in the trees — extensive. Sadly, when Beyond arrived, the base went dark, and seeing its power and wiring requirements (which is a mechanic I’m glad Hello Games added, actually), I knew the aesthetic of the base would be destroyed if I were to wire it up. And, so, I left the base behind and moved on to other things.

Happily here, nine months later, the recent arrival of the Exo Mech update (No Man’s Sky 2.4) brought with it the Electrical Cloaking Unit that allows the wires that power various base components to be hidden! Noting that, I returned to my Sky Island Cottage, located and tapped into an Electromagnetic Power Hotspot, and went crazy crazy with the wires. And, a few hours later things were as good as new — better, in fact, with some tweaks and additions I’ve added along the way.

I made a walk-through video to have a record this base, in the event that the Beyond update reset the universe. (I didn’t see the wiring thing coming…) That video is shown here, along with a few photos, old and new. I hope you enjoy my build. If you’d like to visit, the base can be found in the Euclid galaxy on PC, in Normal play mode at coordinates 09DC:0082:0DDE:0079. Find a portal and stop in for a visit, why don’t you?

Sky Island Cottage portal glyphs