This morning No Man’s Sky Expedition #2: Beachhead drew to a close after its two-week mission clock timed out. As with the Expedition before it, I found it to be a great deal of fun seeing players zipping about the various systems along the mission route and visiting some of the many bases they left behind.
Having been a rather more basic set of missions than the initial, two-month expedition, I managed to finish the expedition after about a week of play and then set about constructing a base in the system hosting the fifth and final player rendezvous point. Within the final system I found a planet characterized by gigantic spires of rock and frequent storms bringing “walls of flame.” At the very top of a particularly tall spire I began constructing a concrete base in the shape of a ring that is positioned such that it is being impaled by the tip of said spire.
Doing what’s needed in-game to acquire blueprints for items with which to build the base and fill the new space (make it “home”) — gathering Salvaged Data, Quicksilver, and Tainted Metal — takes time…and, as such, I spent a total of about 20 hours play-time on this expedition, where the core missions were completed in around 12.
As I type this post, the on-screen timer counting down the end of No Man’s Sky Expedition #1: The Pioneers reads 1 hour, 31 minutes left. After that, the mission will end and players’ Expedition save will convert to a Normal mode game save. Anyone who hasn’t completed all of the goals in the five phases of this first, two-month mission will find themselves bereft of victory.
On Wednesday, March 31, Hello Games released No Man’s Sky Expeditions (v3.3) which brought a new community focused play mode, Expedition, to the game. Expeditions involve a multi-stage mission along a preset path through the galaxy that must be completed within a set period of time (two months for Expedition #1), at which point the current Expedition will conclude and a new one set out by Hello Games will begin. Everyone embarking on the active Expedition starts off on the same planet, with a limited set of technologies, and will need to make their way many lightyears to the final destination point, fulfilling achievements along the way to progress through the mission’s various stages and on to full completion. Helpful awards are granted along the way as achievements are met and stages completed. Those who emerge victorious will be granted major awards, such as the Golden Alpha Vector fighter, which is the chief award for completing Expedition #1.
As a player fond of base building, I wanted to take advantage of the huge community aspect of Expeditions as an opportunity for a few bases of my construction to be visited by other players. (Unlike any of the other play modes, online players are everywhere in Expeditions, working their way, system-to-system, through the mission at their own pace.) As such, I took my time and built up my player by acquiring the many construction and technology blueprints necessary to build the bases that I felt would be a fitting mark to leave on this social undertaking within the No Man’s Sky universe.
[ Update: It is worth noting up-front that the weekend following the publication of this blog post brought the “Mud Huts” discussed here as a buildable item that can be purchased in the Anomaly from the Quicksilver merchant. As such, searching for the ideal hut is (perhaps sadly) no longer a requirement for those seeking such a base shelter. In a recent video, Mac Foraday demonstrates the building of such huts. ]
The first few weeks after No Man’s Sky Origins landed, I spent a great many hours in the game traveling from system to system, exploring the entirely new worlds added to the universe, as well as the dramatically expanded diversity found on the planets that have been there all along. Almost immediately I discovered a fiery hellscape of a world that was so unlike anything I’d encountered in the game before, I had to setup a base from which to explore it in detail. After several weeks’ journey, I paused to share some of the amazing sights I encountered.
Aside from the aforementioned hellish volcano worlds, another new type of world is a swampy sort marked by dramatically rooted trees, glowing fungi, and a sort of organic pod dwelling that players have taken to calling “Yoda huts,” given their similarity to the well known Degobah homestead of the aged Jedi master. Not long after installing the update, I encountered my first world of this sort, but I didn’t immediately notice these little organic huts situated at the base of certain trees. But, as soon as I came across my first, the possibilities got me quite excited given my fondness for “tiny home” bases.
The unfortunate thing about these organic pods is that surrounding flora is heavily clipped into almost all of them, cluttering their interior space with leaves and brambles. Finding a hut that is both nicely situated and free (or nearly so) of intruding plants is a time-consuming process, I’ve learned. They can often be found in small groups close together or even growing in and amongst one another in an overlapping sort of way. Some are inaccessible, the main opening being entirely in the ground or in the trunk of a tree. But, if you want to find just the right pod-home on these new swampy worlds, with a little patience you can.
The photos and video shared here start off with the first pod I found enough to my liking to put down a base computer and settle. The encampment is a series of three huts located on a hilly world that’s more misty than swampy, really. The main hut is the “cleanest” of the lot, the other two being rather overgrown, internally. I was still able to utilize them though, placing my base teleporter just inside the entrance of one, and using the other to conceal power storage and host a bouncing blob terrarium.
The update of the year, No Man’s Sky Origins 3.0, has landed and we’ve finally gotten a healthy helping of what many of us were hoping for: improved variation. I a have a lot to say about this update as a whole, and intend to do so in posts soon to come, but early in my exploration of the game’s new universe I discovered the most inhospitable hellscape of a planet I have ever encountered in 2,700 hours in the game. It is an “Erupting Planet” with frenzied Sentinels and “Colossal Firestorms” that I was quick to experience upon landing, after my suit AI warned me of an approaching “Wall of Flame.” It is a terrible place.
I was in love.
Where better a place for another cozy little “Tiny Home” base (my ninth, in fact)? So, I began scouting out locations from the air, when finally I found the place — a spot near the wall of a sooty canyon at the base of three active volcanoes, with sparse flame-ravaged trees bespeckling the dark lava rock surface. There I built a metal base, raised on a pedestal to avoid the frequent flame spurts that characterize the world, with water and fuel storage tanks (obviously) situated on the safety of the roof. (At least there are no R.O.U.S.es — well, actually…)
The base is situated in the Eissentam galaxy in Normal mode on PC (Steam). I didn’t expect my first post since Origins launched to be another base build post, but the situation was too perfect. More from me on Origins soon, and I hope you enjoyed a look at this little patch of paradise. Stop in for a visit…if you’re up for it.
“Tiny Home” Base VIII: A Desert Cliffside Dwelling
Exploring a recent desert world, I was flying high, skimming the mountain peaks and deep canyons that formed the planet’s horizon when I spotted a small outcropping of rock halfway up the wall of a deep canyon. It struck me that it would be the perfect spot for my next “tiny home” base. It provided and excellent vantage point to observe the world’s profusion of flying serpents, and the frequent firestorms that besiege the landscape promised to make a small, cliffside dwelling all the more cozy.
The wood-slatted base is comprised of three rooms, somewhat partitioned by beams and rafters. Entering the dwelling, one finds themself in the computing and communications area. Proceeding further into the base, a living area with a couch, meal table, and large-screen display can be found. Beyond this lies a sleeping area with storage lockers and closets and a doorway leading out onto a platform that leans out over the cliff edge and features a small sitting area as well as a Base Teleport Module. The entire dwelling is generously arrayed with flora of various sorts, in the interest of augmenting the oxygen levels of the world’s thin atmosphere.
In the interest of space savings, the Nutrient Processor and various additional storage tanks and containers are located out of doors, but in close proximity to the base. A small patch of Curious Corn has been planted along the cliff to provide additional foodstocks.
The short walk-through video that follows conveys the overall feel of the habitation.
Here we go with the seventh installment of my mission to build quaint little bases all across the galaxy(/ies). This appropriately named “tiny home” base is suspended between two massive rock plateaus on the desolate fungal moon Eslingto IV in the Goride VIII system within the Eissentam galaxy.
Since No Man’s Sky NEXT landed, I started seeing a rare sort of world that is defined by clusters of large, flat-topped plateaus separated by great distances. It occurred to me that it might be interesting to build a dwelling in the very small gap that is sometimes all that separates neighboring plateaus. I kept an eye out for this type of world and finally, quite recently, encountered one.
The base’s location affords a clear view of the planet to which the moon is in orbital lock, as well as other distant groupings of elevated plateaus. The local fauna seem friendly enough and the sentinels are generally unobtrusive, though Dangerously Toxic Rain sweeps through with some frequency.
Dial in the glyphs and stop in for a visit!
And, it seems I’ve chosen No Man’s Sky‘s fourth birthday to publish this post. As such, I know it’s Spiced “Apple” Cakes, Appalling Jam Sponges, Briney Delights, and Haunted Chocolate Dreams all around, today, for readers and myself in celebration of the the journey that flutters behind us as well as the undiscovered road ahead. Happy Birthday, No Man’s Sky. At 2,600 hours in, for myself, it’s been an eventful four years!
“Tiny Home” Base VI Floating High Above a Crowned Moon
Here I present my sixth “tiny home” base build since striking off on the effort. This is the first “tiny” orbital base I have built and, as such, it’s not quite as tiny as those that came before it, what with the practical need for a landing pad and my desire to space the small rooms out a bit to provide an outdoor area to walk around and take in the sights. And, unique sites they are.
The base floats high above the surface of an Irri Shell moon (the sort of exotic world described as Finned, Bladed, or Shell-Strewn). The moon’s host planet is ringed, and the ring system intersects the moon — which is rare enough — but the point of intersection is such that only a small “cap” of the moon sits “above” the ring system; the moon is crowned by its host planet’s rings. Having never seen a world like this in my 2,500 hours in the game, I immediately set out to locate the center point of the crowned area and build a base above it.
The orbital base resides in the cloud layer of the moon and is built at nearly the highest point allowed by the game, far above the base computer down on the ground. The complex consists of a small, central outdoor area under the shade of a tree, with three structures leading off from it: a landing pad, a bedroom/office, and a den area. The entire intersection disc of the ring system can be seen from the base, and the shallow angle of the ring systems leading off and around the host planet makes for quite a vista.
Last week I shared my fourth “tiny home” base, built on a cold, dead moon. While traveling around the system system, gathering resources for the construction, I discovered another moon that grabbed my attention. It suffers particularly violent and frequent firestorms, is decorated by towers of rock rising from its surface, and is sliced through by the ring system of the parent planet — the same planet, in fact, that holds last week’s base moon in orbit. Naturally, I had to build there, on the sister moon of last week’s base.
Whenever I encounter the rare spectacle of a moon sliced through by the ring system of its parent planet, I go in for a closer look in the vicinity of the line of intersection. As I flew close to the surface alongside the ring, I observed frequent towers of stone rising from the ground (that is to say, when the firestorms that blocked all visibility remained at bay). After a few minutes of making close passes to these towers, I noticed one that looked jagged, oddly formed — an aberrant spire. Setting down for a closer look, I observed an interesting sort-of crescent shape to it as observed from above. It seemed a perfect place to try out a tiny base comprised of multiple small units.
This week, I left behind my third “tiny home” planetary base at the north pole of a fungal moon (where sunsets are not known) and began construction of Moon Base: Disco 1 on the Life-Incompatible Moon of a large Bone Spire planet.
I was struck by the amazing view this barren world afforded of the ring system of its host planet. I explored large stretches of its surface until I came to a breathtaking area where the ring system soared above like a milky, illuminated ceiling. It was just then that I noticed a dark tower of sorts rising above the horizon. After setting down, examination revealed it to contain no door, window, or feature of any sort. Its sides, I observed, extend in the precise ratio of 1 : 4 : 9 (the squares of 1, 2, and 3).
I took this to be a fortuitous discovery, and chose a nearby location to build my base.
Last week I shared the second “tiny home” planetary base I’ve built since deciding it would be fun to create these cozy little dwellings all over the galaxy. Well, galaxies, I should say; my first two bases were located in the Eissentam galaxy, while this latest can be found in Euclid, on PC, in Normal mode.
For this base, I chose a rainy, rocky fungal world with low-slung mountains, carved deeply with caves and outcroppings, that stretch off into the horizon. The sentinels are frenzied and often come knocking for a visit… This world’s rock formations are so distinct and pronounced that it wasn’t hard to find an interesting spot to build, once I identified the general area where I wanted to build.
In doing so, I utilized a short guide by Redditor u/Cheater42, entitled “Banish The Sun: How to locate your base where the sun never sets,” which caught my interest a few days before this build. Following the guide, in about 25 minutes I had found the vicinity of one of the planets poles, and then set about looking around for a particularly interesting spot. In short order I had located two facing outcroppings of rock that allowed me to build my base in a sort-of “bridge” arrangement. The planetary coordinates of the base are +24.80, +107.85 (but I don’t feel that these correspond with the polar area of other planets).