On Saturday, October 29, 2016 (at about 9:52am) I found my forever starship. It’s a fighter, of silver and red.
This was in the original release of the game, when crashed ships were everywhere and you could grab one, fly off, find another, and repeat — usually jumping up a notch in slot capacity every time. That dynamic ended a few weeks later, though, when the Foundation update landed.
I present this post as a pictorial of one of the very nicest looking ships I’ve encountered in the game in my nearly 2,500 hours in, but also as a sort-of bug post aid for Hello Games because, as you can see, with the release of Beyond, the wing nacelle color treatment has become anti-symmetric; the color of one wing engine evolved to not match the other over the course of a few updates. I have only seen this in fighters with this particular wing arrangement, known as Wing_K (and quite a few other than mine: 1 , 2 , 3 , 4). I’ve reported the issue to Hello Games via the ticket page, but it is, as yet, unaddressed. [Update: Skel#8634 (Discord) let me know that there is a mod that partially works around this issue, for PC users who want to give it a try.]
It is interesting (this issue aside) to see how the design of a ship’s features has evolved over the nearly four years since No Man’s Sky launched, especially the extraordinary details that have been added in recent updates. With the release of Beyond, the scale of the game’s ships increased significantly, a move necessitated by the addition of VR gameplay. This allowined for greatly more intricate details to be put in place. The ships, today, look incredible and far more refined than they did “at birth.”
Just a brief post to give my appreciation to Hello Games for featuring my Amiga pixelart drawing in the Community Spotlight section of their latest Development Update. I posted about the drawing in question not long ago on this blog, and apparently, through some avenue, it landed in front of the Hello Games team and was met with fondness.
Yesterday, Sean Murray tweeted out the Development Updates page, and several Twitter followers were quick to alert me to the inclusion of my fan art in their release. It was a lovely thing to see, for me.
It’s always fun to paint on the 35-year-old Amiga 1000, but this sketch wasn’t the first No Man’s Sky project I’ve carried out on this, my favorite of vintage computers. About two years ago I transformed my favorite NMS travel photos to Amiga format images and created a slideshow that ran on this same Amiga. I made a blog post and video of the project and it seems Sean Murray was impressed.
Now all we need is an Amiga port of the game… Well, I’m not going to hold my breath on that one. 🙂
Welcome to NMSspot, my new place on the web to detail my No Man’s Sky adventures.
I began playing No Man’s Sky on launch day (on PS4) and after 2,050 hours in-game, I’m still at it (now on PC). I’ve written a number of pieces about the game over the past three and a half years, posting them to my vintage computing blog in a not-so-on-topic fashion, for lack of a better place to publish (though one went out through Polygon). After so long in the game, I figured it was about time I setup a blog dedicated to this deep and abiding interesting mine, so here we are.
I have migrated the relevant posts I have written up to this point from the other blog to this one, preserving their publication date (if not the existing comments). With a dedicated blog, I expect to write rather more frequently about the game than I have been in the past. I hope you enjoy the site.