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Category: Origins 3.0

A Tour of 3 “Yoda Hut” Bases from the Swamp Worlds of “No Man’s Sky Origins”

A Tour of 3 “Yoda Hut” Bases from the Swamp Worlds of “No Man’s Sky Origins”

[ Update: It is worth noting up-front that the weekend following the publication of this blog post brought the “Mud Huts” discussed here as a buildable item that can be purchased in the Anomaly from the Quicksilver merchant. As such, searching for the ideal hut is (perhaps sadly) no longer a requirement for those seeking such a base shelter. In a recent video, Mac Foraday demonstrates the building of such huts. ]

The first few weeks after No Man’s Sky Origins landed, I spent a great many hours in the game traveling from system to system, exploring the entirely new worlds added to the universe, as well as the dramatically expanded diversity found on the planets that have been there all along. Almost immediately I discovered a fiery hellscape of a world that was so unlike anything I’d encountered in the game before, I had to setup a base from which to explore it in detail. After several weeks’ journey, I paused to share some of the amazing sights I encountered.

Aside from the aforementioned hellish volcano worlds, another new type of world is a swampy sort marked by dramatically rooted trees, glowing fungi, and a sort of organic pod dwelling that players have taken to calling “Yoda huts,” given their similarity to the well known Degobah homestead of the aged Jedi master. Not long after installing the update, I encountered my first world of this sort, but I didn’t immediately notice these little organic huts situated at the base of certain trees. But, as soon as I came across my first, the possibilities got me quite excited given my fondness for “tiny home” bases.

The unfortunate thing about these organic pods is that surrounding flora is heavily clipped into almost all of them, cluttering their interior space with leaves and brambles. Finding a hut that is both nicely situated and free (or nearly so) of intruding plants is a time-consuming process, I’ve learned. They can often be found in small groups close together or even growing in and amongst one another in an overlapping sort of way. Some are inaccessible, the main opening being entirely in the ground or in the trunk of a tree. But, if you want to find just the right pod-home on these new swampy worlds, with a little patience you can.

The photos and video shared here start off with the first pod I found enough to my liking to put down a base computer and settle. The encampment is a series of three huts located on a hilly world that’s more misty than swampy, really. The main hut is the “cleanest” of the lot, the other two being rather overgrown, internally. I was still able to utilize them though, placing my base teleporter just inside the entrance of one, and using the other to conceal power storage and host a bouncing blob terrarium.

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A Glimpse of a Traveller’s First Encounters in the No Man’s Sky Origins Universe

A Glimpse of a Traveller’s First Encounters in the No Man’s Sky Origins Universe

On September 23rd, No Man’s Sky Origins (v3.0) was released to much fanfare. This year’s biggest update to Hello Games’ space exploration / survival tile originally released in 2016, Origins is on the scale of previous major updates such as Beyond, NEXT, and Atlas Rises. And, as has been the case with every No Man’s Sky update (13 major updates in all), the Origins update is available to players free of charge.

What I, and many other players that have been in the game’s universe since day one, wanted most from Hello Games was an update to the game’s variation and diversity. With Origins, this is what we received.

In an IGN interview video, Hello Games chief Sean Murray explains what Origins is all about, and what it means to the studio.

The fundamental thing is that we have this universe that we built, like, four years ago and we released it and we said that thing of, “even we don’t know what’s out there.” But it was true to an extent, right? We didn’t know the kind of planets people were going to start up on and — and then actually that hasn’t been true for the last four years for us. We have a ever evolving game but that universe has been reasonably static, right? The same terrains and biomes and worlds out there to explore. We’ve kind-of calmed them down, actually. We’ve removed some of the craziness [in Atlas Rises and, to a much larger extent, NEXT]. And Origins is kind-of — yes it’s another update — but it’s kind-of a new start for us in some ways. And we wanted to get that across. That this isn’t just — this isn’t an end, it isn’t just, “here is an update with some more content in.” It’s something quite fundamental for us.

We’re adding more diversity, more variation to that universe, which is something we haven’t really done that much. But also, we’re adding, like, literal new planets and bursting them into the universe…

Technically what’s possible now, kind-of wasn’t possible for us before before. So you have really tall mountains, multiple-kilometer tall mountains, chasms, deeper oceans, deeper caves, crazier terrain — things that we wanted people to have that feeling of freshness in the universe.

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“Hell’s Front Porch” : No Man’s Sky “Tiny Home” Base IX – in Origins

“Hell’s Front Porch” : No Man’s Sky “Tiny Home” Base IX – in Origins

The update of the year, No Man’s Sky Origins 3.0, has landed and we’ve finally gotten a healthy helping of what many of us were hoping for: improved variation. I a have a lot to say about this update as a whole, and intend to do so in posts soon to come, but early in my exploration of the game’s new universe I discovered the most inhospitable hellscape of a planet I have ever encountered in 2,700 hours in the game. It is an “Erupting Planet” with frenzied Sentinels and “Colossal Firestorms” that I was quick to experience upon landing, after my suit AI warned me of an approaching “Wall of Flame.” It is a terrible place.

I was in love.

Where better a place for another cozy little “Tiny Home” base (my ninth, in fact)? So, I began scouting out locations from the air, when finally I found the place — a spot near the wall of a sooty canyon at the base of three active volcanoes, with sparse flame-ravaged trees bespeckling the dark lava rock surface. There I built a metal base, raised on a pedestal to avoid the frequent flame spurts that characterize the world, with water and fuel storage tanks (obviously) situated on the safety of the roof. (At least there are no R.O.U.S.es — well, actually…)

The base is situated in the Eissentam galaxy in Normal mode. I didn’t expect my first post since Origins launched to be another base build post, but the situation was too perfect. More from me on Origins soon, and I hope you enjoyed a look at this little patch of paradise. Stop in for a visit…if you’re up for it.