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A Gallery of Anomalous Space Encounters in “No Man’s Sky”

A Gallery of Anomalous Space Encounters in “No Man’s Sky”

[ NOTE: This post might be considered to be a bit of a spoiler. Be warned! ]

In February of 2020, Hello Games released the Living Ship update to No Man’s Sky which brought players the chance to own and pilot a new class of sentient starship, hatched from an egg and featuring unique organic technologies. Along with these procedurally generated ships, the update added the possibility of new, anomalous encounters with mysterious space objects and strange new lifeforms while pulsing through a star system. Some yielding rewards and some bringing danger, quite a variety of strange encounter scenarios were added to the game. (The Desolation update, released a few months later, introduced the Anomaly Detector which allows the summoning of these near-space anomalies.)

I made a blog post talking about the update and sharing a video of some of the things I was seeing, just a few weeks after it arrived. I’ve experienced a lot more anomalous encounters since then and do quite enjoy the living ships themselves. They have a smoother sort of feel that’s hard to describe, flying them in the game as compared to the traditional ships, I’ve found.

Recently, we were talking about these encounters on the NMS Discord and I posted a couple of in-game photos of some that I’ve had since the Living Ship update. I received a few comments in response, several asking if one of the shots was generated using mods. (It wasn’t.) It has been my experience that, in these encounters, some anomalous items appear more frequently than others. The feedback that I received on the Discord would seem to bear this out.

Seeing this, I thought I would share a few shots of the more interesting such encounters I’ve experienced. These are a few of the things I’ve seen infrequently, or perhaps only just once. (I’ve taken photos of most every unique encounter I’ve had, pulsing around the systems out there).

So, what have you seen out there?

The Observatory That Stood Up and Walked Away From Me

The Observatory That Stood Up and Walked Away From Me

Walking Rock

I remember the first time it happened. I was mining rocks on some planet’s surface in order to load up on Pure Ferrite and Ferrite Dust for a base I was putting together. After a while at this tedious task — lo and behold — the rock I was mining sprang legs and started to run away from me! I was hundreds of hours in the game before seeing this, and it jarred me, taking me completely by surprise. Doing a little research for this post, I see that these “Sentient Minerals” are a thing that was announced in the No Man’s Sky Visions (v1.75) update, back in November 2018. They attempt to flee the heat of a mining laser and, if you can catch them, provide concentrated resource rewards. (Somehow I had missed that detail on the Visions release page way back when.)

Since then, I’ve encountered these fleeting boulders a handful of times in the game, but it’s still a rare thing. Not nearly as rare, however, as something I saw in a screenshot posted about a year ago on one of the social media feeds.

The screenshot in question showed a floor panel held high in the air above a planet’s surface by four gigantic legs, apparently running away from the player. The poster indicated that they were mining the rocks sitting within a decorative planter in a side room (which requires an Atlas Pass v2 to enter) of an Observatory building when not just the rock but the building itself sprouted legs and began to walk away. It was an absurd looking situation, and I wasn’t sure whether the poster was using some mod to get the effect, or if what was reported actually had happened in the game. Since then, however, I’ve gone out of my way to mine any rocks I’ve encountered inside Observatories, sadly with no dramatic results.

Until this weekend, that is, when all that mining paid off. When it happened, it was even more of a jump scare than my encounter with that first fleet-footed rock, despite the fact that I was specifically trying to get the Observatory to sprout legs with said mining. A couple of rocks into it, the room fell away and I was outside, four enormous legs towering high above me. The floor panel of the room I had been standing in was aloft and on the move. I chased after it, but it disappeared after getting some distance on me.

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Does Expired Patent of the “Superformula” Tie to Rumors of More Alien Worlds in “No Man’s Sky”?

Does Expired Patent of the “Superformula” Tie to Rumors of More Alien Worlds in “No Man’s Sky”?

[ NOTE: This post contains references to allegedly leaked information about upcoming versions of the game and, as such, should be viewed as a spoiler post. Be warned. ]

On June 5th, Hello Games updated the Steam (PC) Experimental Branch of No Man’s Sky with an update several gigabytes in size. (The Experimental Branch is a beta version of the game that Steam players can opt into in order to see the latest features and help Hello Games work out the kinks by providing feedback and bug reports.) The patch notes for this release say only:

  • Replaced networking back end.
  • Upgraded to OpenVR 1.10.30.

Upon receiving this update, Experimental Branch players began seeing little platform icons attached to players wandering around in the Anomaly (a networked area of the game). Hello Games also released this beta version of the game (or a similar version) for the Xbox One via the Xbox Insider Hub, a Microsoft service that allows users to opt into betas, akin to Steam’s beta option. Players on both platforms running these betas are seeing each other, with appropriate platform icon, in the Anomaly at the same time. This, along with a host of platform icons discovered in the beta release by data miners, clearly speaks to some level of cross-platform gameplay on the way.

Now, since May 19th we’ve known that new content of some sort was on the way, thanks to a tweet from author / scriptwriter Greg Buchanan who was behind the (great) Artemis storyline from 2017’s Atlas Rises update to No Man’s Sky. On May 29th, Hello Games posted the Beyond Development Update 11 page on their website, detailing a number of new things going on in the game, including mention of a content-related hiatus to the weekend missions.

Beginning this weekend, there will be a short pause between seasons of weekend missions. These will be returning very soon, featuring new story content we’re really enjoying from one of the writers on Atlas Rises.

(There actually was a mission this past weekend, but it appears that it may have been a test of the new networking back end / cross-play and only visible to those running beta versions on Steam and Xbox One.)

The following day, an anonymous post appeared on 4chan (let me pass the salt) entitled “No Man’s Sky summer update leaked details.” Within, the poster claims that according to his/her source, a content update is imminent and that it will tease out details of what is to come in a larger summer update. I am not going to print all of the details that were mentioned, here, but will say that what caught my particular interest is the suggestion that this coming update is “heavily focused on pro[c]gen” (procedural generation), with the indication,

…my source has told me that hello games have been working on ambitious things with their procgen and will improve terrain diversity and formations. new biomes will be introduced & more “alien” planets.

Additionally, data mining efforts of Procedural Traveller on the June 5th PC Experimental release reveal several findings that seem to backup the notion of new biomes on the way. (It is worth bearing in mind, however, that there are some items found in the data from even years past that have not come to fruition in the game.) Also, a number of mild visual / rendering changes have already been observed by myself and others in the PC Experimental version.

The reason that this struck a chord with me is the fact that just last month, the patent for the “Superformula,” created by Belgian biologist Johan Gielis, expired.

The Superformula (image: Johan Gielis / Botanical Society of America)

The Superformula is, as Gielis describes it, “A generic geometric transformation that unifies a wide range of natural and abstract shapes.” It is basically a modified take on an equation that describes a unit circle. The equation contains a number of variables and the geometric shape that it generates depends on the particular combination of values plugged into it.

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