Last weekends Community Event was a rather unique affair in that it’s the Community Event that didn’t really happen. Not for most, at any rate, it seems.
Hello Games indicated in a May 29 news release that the weekend missions are going on hiatus in preparation of a new content insertion. A tweet from Greg Buchanan first verified that. Yet, when I walked up to the Nexus in the Anomaly on Sunday, I saw a 1,200 Quicksilver mission waiting.
It appears that the event was used as a test case for the replacement of the network backend of the game that landed in the June 5th update to the Steam PC Experimental branch (a beta version) of No Man’s Sky that was also release on Xbox One via the Xbox Insider Hub service. The update brought a number of things, the main being groundwork for network crossplay across across all platforms. This update went public today in an update for all platforms.
Given that the only people participating in the event were those who opted in on the beta versions for the two aforementioned platforms meant that it was a somewhat lonely affair, but the event world was so striking to me that I wanted to share a video I captured playing through it. The standout item is an amazing base reconstruction of the Eiffel Tower just a short distance from the portal into the world.
It seems that weekend missions across all platforms will soon resume, accompanied by new lore / story content. Until then, enjoy this glimpse of the event that sort of wasn’t. The portal glyphs of this world can be seen below.
Community Event #27 : A Pearl of a Weekend Quicksilver Quest
No Man’s Sky Community Event #27 took place this past weekend on a lush world with skies and grass of blue. The event was centered at the site of a crashed starship. Upon arrival, players found the wrecked hull of the downed ship aglitter with a strange static energy. The sickly smell of scorched hair and flesh emanated through the waves of static. A demand was heard — and a threat. The hunt for Albumen Pearls commenced.
I participated in the event in the early afternoon of Sunday the 3rd and saw much activity on the ground and in the skies as other interlopers labored to quell the demands of the static anomaly. As well, a more than usual number of player bases had been constructed across the surface of the event planet, and other planets in the system. Some of those I visited were quite impressive in their design and construction. And some were well-stocked with a certain, particular type of flora that made things a little easier for those accepting the assistance… (And this weekend, that was me.)
The accompanying video shows some of the highlights of the weekend event, as I experienced it.
It’s great to rake in that Quicksilver, as a player who recently resurrected a two-year-running Eissentam galaxy save file that sat dormant since NEXT landed in 2018, and is trying to secure all the base adornments. But, the real fun of these events, for me, is seeing other players doing their thing, along with the wild bases they inevitably create within the event system.
This past weekend saw No Man’s Sky Community Event #25. I participated in the early afternoon of Saturday the 18th and was pleased to see a good many other interlopers in the event system, laboring to assuage the hunger of the event planet which, it was revealed, required an offering of Vortex Cubes. This, it seems, was the disturbance detected by Nada and Polo and conveyed by Hesperus.
The event took place on a megaflora planet featuring forests of behemoth, leek-like life forms. Locating Vortex Cubes on this world meant descending into subterranean caves or boring through the very bedrock with the Terrain Manipulator. The task was simple enough and the cravings of the planet were satisfied in fairly short order. During such events, though, it’s seeing other members of the No Man’s Sky community running about the world and, also, visiting the bases that some of them leave behind, that provides the most enjoyment for me.
The accompanying event video shows some of the action during the event and highlights a few of the bases found on the event world and on others in the system that I happened to have visited. I hope readers enjoy the glimpse of the weekend’s activity.
No Man’s Sky Community Event #17 was the first weekend event to follow the release of the Living Ships update and, as such, we saw some sights on the event planet that no previous event had delivered.
As Living Ships was released publicly on Wednesday the 23rd, most travellers were still working their way through the new Starbirth mission, which involves several timer blocks of around 24 hours (the time needed for various items gathered along the way to mature). As such, living ships on the event planet did not abound, but were present in small numbers (piloted by those of us who got creative with the system clock and network connection…).
My first living ship and I made our way to the afflicted Holo-Terminus and found that an offering of Pugneum was needed to stabilize the disturbance — and that meant Sentinel hunting. Angry sentinels were everywhere and things got rather intense once the walkers arrived. Happily, we made it out only mildly scathed.
Have a look at a short glimpse of the action which shows scenes from the main event (mid-morning Saturday, on PC), as well as a few of the player bases arrayed about the site.
Community Event #16: A Bean-Feast to Allay the Anomaly
The 16th No Man’s Sky Community Event brought us to a lush, mountainous world and sent us on a quest to allay the anomaly by feeding its hunger for materials of the planet, in this case, Impulse Beans. As is always the case for me, seeing the player bases and multiplayer commotion on the event planet’s surface was the real fun of the event.
Here’s a short video highlighting my running of the event on Saturday afternoon.
Bean-feast [ been-feest ] noun. Chiefly British slang. 1. (formerly) an annual dinner or party given by an employer for its employees. 2. a celebration or festive occasion, especially when a meal is provided.
Community Event #15: The Culling of the Blobs And…A Mysterious Code
This weekend’s No Man’s Sky Community Event #15 brought us by portal to an exotic world with gigantic purple spires rising high into the purple-hewn sky. Upon locating the Anomaly some short distance from the portal, I saw that it had taken the form of a traveller’s grave. Interacting with the grave marker brought forth the following message.
Davene, Generation RL0/A12/W80 is unquestionably dead, yet an echo of their unique signature still exists in this place. More than just a memory, it is as though the essence of them is still here… A static field cradles the grave in long crackling fingers. In the noise, a message: bring materials from this world. Sacrifice them here. Stabilise this anomaly.
This is a rather interesting message, what with the code-like component attached to the name. Davene. It’s a female name that means “beloved”, “little deer” and is the Hebrew form of “David.” The code is mysterious. Was Davene a child? Age 12, weight 80 lbs, perhaps? The “RL” of “RL0” does’t speak to me, unfortunately.
A Google search of the code leads to many things, one near the top being a PDF scan of a document dated 1846 from the Royal Observatory, Greenwich, England, entitled Transits as Observed and Computations of Apparent Right Ascension [ PDF ] and on page A12, the tracking information of several celestial bodies is presented. What it might mean, were it even possibly relevant, I cannot say. And maybe it means nothing… It did remind me, to a degree, of the mysteries presented in the Waking Titan ARG leading up to the release of the Atlas Rises update.
What perhaps makes this even more mysterious is a message conveyed during Community Event #13, a few weeks back. Iteration: Mercury on the Anomaly, to whom Hello Games instructed us to speak in setting out on the mission, as part of their Beyond Development Update 6 notes, stated the following.
The voice of the static is…intoxicating. Staring into that rift is like a window into a dream. I see Soleth Prime. I see how I once was. An earlier version. And I feel raw, like the dream is looking directly back at me.
Those who had their eye on No Man’s Sky prior to its release may recall that Soleth Prime is the name of the planet shown in the famed, 2014 E3 preview video leading up to release.
YouTuber Procedural Traveller pointed all of this out in a video he posted a few days back discussing this enigmatic message and its reference to the early planet — the first planet in the No Man’s Sky universe, really — and the possibility that in the future we might be seeing worlds akin to Soleth Prime (or, perhaps, some worlds with the vibes of earlier versions of the game, I might suggest). Speculation, speculation… In the end, time will tell.
Arriving through the portal on Friday night to the event planet, I saw many ships arrayed about the place. I wandered about, visiting a few player-made bases, and then made my way to the Anomaly. Up the sheer cliff bordering the site I found a base someone had constructed that periodically dropped a series of balls down into the Anomaly area, making interacting with it a mild challenge. After the task was done, many of us were making a game of blasting the balls up the cliff face with our multitools. It was a crowded bit of fun rounding out the weekend event.
This past weekend’s No Man’s Sky Community Event #13 took us under the sea to a distress beacon and a voice that ominously spoke of a wound in reality requiring a sacrifice. The voice conveyed that it must consume material from the planet to quell the disturbance, and that meant culling indigenous aquatic creatures for their meat, in the form of the consumable Salty Fingers.
I joined the event (on PC) mid-day on Sunday and found the sea strewn about with carcasses and those creatures yet living, very much on the run. The host planet was violent with storms and the land covered in gargantuan flora. As could be expected, quite a few player bases were constructed within the system, some of which I visit in the video, below.
This past weekend was community event week #11 in the No Man’s Sky universe and, as you might expect, I portalled in and took part. I enjoy the sort of mayhem that these weekend events bring, and was worried that the action I’ve been seeing during my typical, late-Sunday arrivals (as the event timer is nearly spent) would be absent during this earlier, mid-day Saturday partaking. Happily that wasn’t the case.
Stepping out of the portal and hopping over to the event site, I saw players chasing players, sentinels chasing players, walkers melting players, and raging, horned lizard-beasts that seemed pissed off at the whole affair. And, of course, player bases peppered the planet. I captured a little bit of the action while I was there.
The No Man’s Sky BeyondDevelopment Update 3 (Patch 2.15) brought back the community events that we first saw for a period following 2018’s release of No Man’s Sky NEXT. I have participated in most of the events and have enjoyed them all, more for seeing other players on-site — the shenanigans going on — as well as the player-built bases that can always be found here and there in the vicinity of the mission target.
One of the busiest (even downright chaotic) events I’ve observed was community event #6 on the weekend of December 7th. I started the mission at the Nexus on Sunday, in the late afternoon / early evening when there were only a few hours left before the clock ran out.
I arrived to find five or six ships landed near the access portal, with many more zipping about at the mission target, a monolith by a lake, over which were flying two impressive “hot air balloons” (cleverly constructed bases). Players were everywhere — on foot, in starships, in ground vehicles. I came to find, later, that I caught footage of the Galactic Hub Defense Force (in their distinctive all-white, large fighters) engaging a number of “griefers” who were trying to obstruct the mission target with terrain. (Shortly thereafter, Hello Games released a patch including a bullet-item addressing this: “The ability to edit terrain in a multiplayer game is now its own permission setting, alongside the permission to edit a base.”)
It was quite a scene to behold.
I captured several minutes of video of the mayhem as I carried out the mission (on PC), which can be seen.