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It’s Bases Galore on Community Planet “Lohampsa Ruto”

It’s Bases Galore on Community Planet “Lohampsa Ruto”

While I particularly appreciate the solitude that No Man’s Sky can afford me, I have also enjoyed taking part in the game’s community missions (see my mission posts for more), as offered in their various forms over the years, which originally appeared following the 2018 release of No Man’s Sky NEXT. And, while the release of the Expeditions update in late March of this year brought the biggest community mission opportunities yet offered in the game (as I write this, there are six days left in Expedition #3), some of the smaller missions still bring all the boys (and girls) to the yard. An example of this is the recent weekend mission (worth 1,200 units of Quicksilver in-game currency) that started on October 1st and in which I took part.

In the weekend mission in question, one was tasked with building a small base of specified construction in the chosen mission system. Base building missions like this, when they come along, are easily and quickly completed but offer a particularly nice opportunity to encounter other players and explore the bases they have constructed.

Upon embarking on such missions, all players are warped to the same star system with the same mission target planet. As such, a great many bases and / or communication devices can be found throughout the mission weekend and beyond. Over the course of the mission, while I certainly didn’t explore or even do a fly-by of every base on the planet, I probably saw a total of 250 or so base markers displayed on my ship’s HUD. And, that’s not to mention the bases built on other planets in the same system.

Of course, most of the bases encountered during such missions are exactly as complex as the mission calls for — base built, mission accomplished. Some, however, go much farther. In exploring this mission’s planet, I saw elaborate farms offering Cadmium, Sodium, and Curious Deposits of Runaway Mould. I encountered grand halls in the spirit of Heorot of olde. I explored great, towering bases of intricate construction — and some incorporating rooms floating high above, when a tower wouldn’t climb quite high enough. Among the simple and small were some very creative bases that were a joy to explore.

For my part, after construction of the requisite, prescribed base in order to complete the mission, I razed it and began constructing a fairly ornate, towering wooden base using the new base building components introduced in the recent Frontiers update. While I have been trying my hand at building with the new base parts, playing through the third Expedition (which I completed a few weeks back), I still have a little ways to go before fully getting a handle on the huge number of new resources that Hello Games has brought to basebuilding. My wooden tower constructed during this weekend mission has certainly been good practice, I must say.

The accompanying video provides a walk-through of my own wooden tower, as well as walk-throughs of several — and fly-bys of many — of the bases, created by other Travellers, that I encountered on the mission planet Lohampsa Ruto in the Warasu system. Along the way, I ran into a few of said Travellers, themselves, doing their own thing on the planet as well. Come visit this populous world, and I’d love to hear in the comments from anyone whose base I’ve visited or who simply has a story to share about the weekend mission.

A Look Back at “No Man’s Sky” Expedition #1: The Pioneers

A Look Back at “No Man’s Sky” Expedition #1: The Pioneers

As I type this post, the on-screen timer counting down the end of No Man’s Sky Expedition #1: The Pioneers reads 1 hour, 31 minutes left. After that, the mission will end and players’ Expedition save will convert to a Normal mode game save. Anyone who hasn’t completed all of the goals in the five phases of this first, two-month mission will find themselves bereft of victory.

On Wednesday, March 31, Hello Games released No Man’s Sky Expeditions (v3.3) which brought a new community focused play mode, Expedition, to the game. Expeditions involve a multi-stage mission along a preset path through the galaxy that must be completed within a set period of time (two months for Expedition #1), at which point the current Expedition will conclude and a new one set out by Hello Games will begin. Everyone embarking on the active Expedition starts off on the same planet, with a limited set of technologies, and will need to make their way many lightyears to the final destination point, fulfilling achievements along the way to progress through the mission’s various stages and on to full completion. Helpful awards are granted along the way as achievements are met and stages completed. Those who emerge victorious will be granted major awards, such as the Golden Alpha Vector fighter, which is the chief award for completing Expedition #1.

As a player fond of base building, I wanted to take advantage of the huge community aspect of Expeditions as an opportunity for a few bases of my construction to be visited by other players. (Unlike any of the other play modes, online players are everywhere in Expeditions, working their way, system-to-system, through the mission at their own pace.) As such, I took my time and built up my player by acquiring the many construction and technology blueprints necessary to build the bases that I felt would be a fitting mark to leave on this social undertaking within the No Man’s Sky universe.

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Community Event (Sept. 18) – Or Where Not To Park a Derelict Freighter

Community Event (Sept. 18) – Or Where Not To Park a Derelict Freighter

I don’t post about every weekend community event, but this past weekend’s was so out of hand that I thought I would share a video.

As I emerged from the portal on the event world, I found myself in the middle of a lot of action, with boltcaster rounds whizzing all about. Sunday, it seems, was a busy day on the event world.

Player bases peppered the planet’s surface, and after making my way to the Anomalous Disturbance to find out what was needed to quell the disturbance (Albumen Perls), I explored several. Among them was a large canon-shaped base that I investigated, failing to realize that it was actually capable of firing players far above the surface and into space. I learned this after-the-fact from a video by Jason Plays who demonstrated The Cosmic Cannon, as created earlier on a different planet by player Commander Keen, who apparently constructed it on the community event planet as well to give folks something rather unique to play with (portal coordinates to the original location can be found in the video).

After visiting several other bases and gathering Albumen Eggs, I headed back towards the site of the Anomalous Disturbance, noticing a massive freighter half-embedded in the ground. It was not there moments earlier. As I approached the landing pad of a large base next to the Disturbance, I noticed the landing rings were set at an angle. This observation betokened what was to come when I stepped out of my ship and onto the pad. I was — tilted. Leaning. I could walk, but as if in a stupor of some sort, with controls skewed along with my orientation with respect to the ground. I then noticed my jetpack had been disabled. And that’s when I realized just what was going on.

Someone managed to glitch a derelict freighter (which arrived with the Desolation update) into the event planet and in close enough proximity to the event site that “gravity” was obeying the floor angle of the freighter and jetpacks were disabled, as they are in a derelict freighter, because the game thought I was inside the freighter. It was quite difficult negotiating the base where I landed in order to get to a clearing where I could summon my ship, which was the only way I could think to get out of that bind. And, indeed, once I lifted off, things were back to normal.

I love the creative player bases and various other clever player creations on community event worlds, but this one seemed to actually have put players at risk of having to restore from their older save, which could be costly to players that hadn’t made a manual save in a while (or who don’t backup their saves frequently). And, as can be seen in the embedded video, I wasn’t the only one affected. It wasn’t such a fun experience.

At any rate, I quelled the anomaly and it was revealed that Ariadne is no murderer — an unknown imposter has taken on his/her appearance and stands in their place…

Community Event (Sept. 4) Brought a Sator Square and Other Sights

Community Event (Sept. 4) Brought a Sator Square and Other Sights

It has been a few months since I covered one of the weekend Quicksilver community events — the last one I covered was the odd “event that wasn’t” — but a few of the sights I encountered this past weekend prompted me to share another video.

The mission took place on a “Cabled” Exotic world (the sort that always send my mind in an equestrian direction, somehow) where a gathering of cable pods were needed to quell the disturbance at hand. Locating 16 cable pods on the surface of such a planet takes some times, to be sure, but that gave me the opportunity to observe some of the player-made bases that cropped up on the world. These are, for me, the highpoint of these events, and I wanted to share some of what I encountered.

The most notable base presented a massive, floating rendering of the ancient Sator Square. Have a look and hats off, player Aceacin, for the striking build.

Community Event #31: The Event That Wasn’t. Sort Of. (It Was Pretty, Though.)

Community Event #31: The Event That Wasn’t. Sort Of. (It Was Pretty, Though.)

Last weekends Community Event was a rather unique affair in that it’s the Community Event that didn’t really happen. Not for most, at any rate, it seems.

Hello Games indicated in a May 29 news release that the weekend missions are going on hiatus in preparation of a new content insertion. A tweet from Greg Buchanan first verified that. Yet, when I walked up to the Nexus in the Anomaly on Sunday, I saw a 1,200 Quicksilver mission waiting.

It appears that the event was used as a test case for the replacement of the network backend of the game that landed in the June 5th update to the Steam PC Experimental branch (a beta version) of No Man’s Sky that was also release on Xbox One via the Xbox Insider Hub service. The update brought a number of things, the main being groundwork for network crossplay across across all platforms. This update went public today in an update for all platforms.

Given that the only people participating in the event were those who opted in on the beta versions for the two aforementioned platforms meant that it was a somewhat lonely affair, but the event world was so striking to me that I wanted to share a video I captured playing through it. The standout item is an amazing base reconstruction of the Eiffel Tower just a short distance from the portal into the world.

It seems that weekend missions across all platforms will soon resume, accompanied by new lore / story content. Until then, enjoy this glimpse of the event that sort of wasn’t. The portal glyphs of this world can be seen below.

Community Event #27 : A Pearl of a Weekend Quicksilver Quest

Community Event #27 : A Pearl of a Weekend Quicksilver Quest

No Man’s Sky Community Event #27 took place this past weekend on a lush world with skies and grass of blue. The event was centered at the site of a crashed starship. Upon arrival, players found the wrecked hull of the downed ship aglitter with a strange static energy. The sickly smell of scorched hair and flesh emanated through the waves of static. A demand was heard — and a threat. The hunt for Albumen Pearls commenced.

I participated in the event in the early afternoon of Sunday the 3rd and saw much activity on the ground and in the skies as other interlopers labored to quell the demands of the static anomaly. As well, a more than usual number of player bases had been constructed across the surface of the event planet, and other planets in the system. Some of those I visited were quite impressive in their design and construction. And some were well-stocked with a certain, particular type of flora that made things a little easier for those accepting the assistance… (And this weekend, that was me.)

The accompanying video shows some of the highlights of the weekend event, as I experienced it.

It’s great to rake in that Quicksilver, as a player who recently resurrected a two-year-running Eissentam galaxy save file that sat dormant since NEXT landed in 2018, and is trying to secure all the base adornments. But, the real fun of these events, for me, is seeing other players doing their thing, along with the wild bases they inevitably create within the event system.

Community Event #25: A Craving for Cubes

Community Event #25: A Craving for Cubes

This past weekend saw No Man’s Sky Community Event #25. I participated in the early afternoon of Saturday the 18th and was pleased to see a good many other interlopers in the event system, laboring to assuage the hunger of the event planet which, it was revealed, required an offering of Vortex Cubes. This, it seems, was the disturbance detected by Nada and Polo and conveyed by Hesperus.

The event took place on a megaflora planet featuring forests of behemoth, leek-like life forms. Locating Vortex Cubes on this world meant descending into subterranean caves or boring through the very bedrock with the Terrain Manipulator. The task was simple enough and the cravings of the planet were satisfied in fairly short order. During such events, though, it’s seeing other members of the No Man’s Sky community running about the world and, also, visiting the bases that some of them leave behind, that provides the most enjoyment for me.

The accompanying event video shows some of the action during the event and highlights a few of the bases found on the event world and on others in the system that I happened to have visited. I hope readers enjoy the glimpse of the weekend’s activity.

Community Event #17: Living Ship Edition

Community Event #17: Living Ship Edition

No Man’s Sky Community Event #17 was the first weekend event to follow the release of the Living Ships update and, as such, we saw some sights on the event planet that no previous event had delivered.

As Living Ships was released publicly on Wednesday the 23rd, most travellers were still working their way through the new Starbirth mission, which involves several timer blocks of around 24 hours (the time needed for various items gathered along the way to mature). As such, living ships on the event planet did not abound, but were present in small numbers (piloted by those of us who got creative with the system clock and network connection…).

My first living ship and I made our way to the afflicted Holo-Terminus and found that an offering of Pugneum was needed to stabilize the disturbance — and that meant Sentinel hunting. Angry sentinels were everywhere and things got rather intense once the walkers arrived. Happily, we made it out only mildly scathed.

Have a look at a short glimpse of the action which shows scenes from the main event (mid-morning Saturday, on PC), as well as a few of the player bases arrayed about the site.

Community Event #16: A Bean-Feast to Allay the Anomaly

Community Event #16: A Bean-Feast to Allay the Anomaly

The 16th No Man’s Sky Community Event brought us to a lush, mountainous world and sent us on a quest to allay the anomaly by feeding its hunger for materials of the planet, in this case, Impulse Beans. As is always the case for me, seeing the player bases and multiplayer commotion on the event planet’s surface was the real fun of the event.

Here’s a short video highlighting my running of the event on Saturday afternoon.

( Update:

Bean-feast [ been-feest ] noun. Chiefly British slang.
  1. (formerly) an annual dinner or party given by an employer for its employees.
  2. a celebration or festive occasion, especially when a meal is provided.

)

Community Event #15: The Culling of the Blobs And…A Mysterious Code

Community Event #15: The Culling of the Blobs And…A Mysterious Code

This weekend’s No Man’s Sky Community Event #15 brought us by portal to an exotic world with gigantic purple spires rising high into the purple-hewn sky. Upon locating the Anomaly some short distance from the portal, I saw that it had taken the form of a traveller’s grave. Interacting with the grave marker brought forth the following message.

Davene, Generation RL0/A12/W80 is unquestionably dead, yet an echo of their unique signature still exists in this place. More than just a memory, it is as though the essence of them is still here… A static field cradles the grave in long crackling fingers. In the noise, a message: bring materials from this world. Sacrifice them here. Stabilise this anomaly.

This is a rather interesting message, what with the code-like component attached to the name. Davene. It’s a female name that means “beloved”, “little deer” and is the Hebrew form of “David.” The code is mysterious. Was Davene a child? Age 12, weight 80 lbs, perhaps? The “RL” of “RL0” does’t speak to me, unfortunately.

A Google search of the code leads to many things, one near the top being a PDF scan of a document dated 1846 from the Royal Observatory, Greenwich, England, entitled Transits as Observed and Computations of Apparent Right Ascension [ PDF ] and on page A12, the tracking information of several celestial bodies is presented. What it might mean, were it even possibly relevant, I cannot say. And maybe it means nothing… It did remind me, to a degree, of the mysteries presented in the Waking Titan ARG leading up to the release of the Atlas Rises update.

What perhaps makes this even more mysterious is a message conveyed during Community Event #13, a few weeks back. Iteration: Mercury on the Anomaly, to whom Hello Games instructed us to speak in setting out on the mission, as part of their Beyond Development Update 6 notes, stated the following.

The voice of the static is…intoxicating. Staring into that rift is like a window into a dream. I see Soleth Prime. I see how I once was. An earlier version. And I feel raw, like the dream is looking directly back at me.

Those who had their eye on No Man’s Sky prior to its release may recall that Soleth Prime is the name of the planet shown in the famed, 2014 E3 preview video leading up to release.

YouTuber Procedural Traveller pointed all of this out in a video he posted a few days back discussing this enigmatic message and its reference to the early planet — the first planet in the No Man’s Sky universe, really — and the possibility that in the future we might be seeing worlds akin to Soleth Prime (or, perhaps, some worlds with the vibes of earlier versions of the game, I might suggest). Speculation, speculation… In the end, time will tell.

Arriving through the portal on Friday night to the event planet, I saw many ships arrayed about the place. I wandered about, visiting a few player-made bases, and then made my way to the Anomaly. Up the sheer cliff bordering the site I found a base someone had constructed that periodically dropped a series of balls down into the Anomaly area, making interacting with it a mild challenge. After the task was done, many of us were making a game of blasting the balls up the cliff face with our multitools. It was a crowded bit of fun rounding out the weekend event.