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Category: Steam Deck

“’No Man’s Sky’ Is a Joy to Play On Steam Deck,” Says TouchArcade

“’No Man’s Sky’ Is a Joy to Play On Steam Deck,” Says TouchArcade

As we have detailed in several posts on this blog, No Man’s Sky runs quite well on Valve’s new mobile console, the Steam Deck, which started making its way into the hands of early adopters a few months ago. As more people are getting their hands on the new console, reviews of the system and reports of how well popular Steam games run on it are popping up with increasing frequency. And, some from game publications who have not traditionally covered PC gaming…such as TouchArcade.

In their recent roundup, Best Games to Play on Steam Deck – From ‘Elden Ring’ to ‘No Man’s Sky’ and ‘Risk of Rain 2’, TouchArcade had this to say about our favorite procedural space exploration game:

Open world exploration adventure game No Man’s Sky is one I’ve hoped would come to iOS and iPadOS for a very long time. It felt like a perfect fit for Apple Arcade as well with how it gets major updates and supports playing with friends on everything. No Man’s Sky is coming to Switch, but the Steam Deck version has impressed me more than when I played the game on Xbox One X and PS4 Pro. It obviously isn’t as nice as playing it on a high-spec PC or PS5, but No Man’s Sky on a portable at 60fps is a sight to behold. My only hope for No Man’s Sky is cross progression between PC and consoles in the future. Until then, No Man’s Sky is a joy to play on Steam Deck.

Their thoughts on No Man’s Sky and inclusion of it in their “best games” roundup post is high praise that didn’t escape the notice of Hello Games’ chief Sean Murray. Sean recently tweeted a link to the post, with a brief quote from the write-up.

It’s fairly likely that PC gamers and traditional console players (Playstation, Xbox) haven’t spent a lot of time at TouchArcade, whose primary focus is iOS (iPhone, iPad) gaming. Why, then, am I writing a post specifically about their assessment of No Man’s Sky?

Well, when I saw that tweet from Sean, my heart skipped a beat.

And that is because, way back in early 2008, I co-founded TouchArcade with Arnold Kim of MacRumors. I joined the MacRumors team in San Francisco to cover MacWorld Expo 2007 and was in the keynote audience at the Moscone Center when Steve Jobs took the stage and showed the world the iPhone for the first time. It was an amazing event. When we learned, a year later, that Apple would be releasing an iOS (née iPhoneOS) SDK, we knew that games would be coming — and lots of them. So, in April of 2008 we launched TouchArcade (snapshot from Wayback Machine), which quickly became the largest website dedicated to iOS gaming, a distinction that it still maintains nearly 15 years later.

The site grew fast and it wasn’t long before we were staffing up, contributing to print game magazines, and running an iOS gaming podcast. In recent years TouchArcade has branched out to include Nintendo Switch gaming news and, as can be clearly seen here, Steam Deck-related news. I personally worked the site for six years — three part-time and three full-time. I have not been significantly involved in its operation since 2015, and a few years later I stepped down as co-owner of TouchArcade to follow other pursuits.

At any rate, I appreciate the patience exhibited by readers who made it this far; I couldn’t let a shout out from Captain Sean to the gaming site that I helped bring to life go without a little bit of rumination spoken aloud.

Godspeed, Traveller.

A Lengthy Session of “No Man’s Sky” Running on the Steam Deck

A Lengthy Session of “No Man’s Sky” Running on the Steam Deck

Last month I made a post featuring a short video by YouTuber PC-Gaming.it that contains a clip of No Man’s Sky running on the Steam Deck. It was our first glimpse of the performance of our favorite infinite universe, procedurally generated space survival / exploration game running on Valve’s new mobile console.

A much more lengthy look at No Man’s Sky on the Steam Deck was recently posted by YouTuber Gaming On Linux. The nearly 40 minute video shows gameplay across various biomes and gives a much better feel for the NMS Steam Deck experience. The on-screen performance meter shows that the game, capped at 60fps, plays fluidly and rarely drops below the capped rate. Also notable is the fact that it is running with AMD’s FidelityFX Super Resolution (FSR) turned off, which raises the question of just how much higher a framerate could be achieved on the Steam Deck with the FPS cap off and FSR enabled.

Regarding the game’s performance on the Steam Deck, at the beginning of the video the reviewer states,

I’ve had a lot of people ask to do No Man’s Sky on the Steam Deck, so here we are. Truly I have to say though, I’m somewhat impressed by how far it’s come along. Before the release, while I was reviewing the Steam Deck itself, the game did not perform well — but now it’s perfectly playable. My save is quite early on but I’ve covered a number of different areas that you’ll find in the game in the video. Hopefully it gives you a reasonable idea of what some of the performance will be like.

The performance improvements spoken of by the reviewer are certainly due to the frequent and numerous updates to the Steam Deck software that have come, surrounding its launch. The Proton compatibility layer / translation software under which No Man’s Sky runs on the Steam Deck, in particular, may have seen ongoing optimizations for the console’s custom Zen 2 + RDNA 2-based APU.

Have a look and share what you think in the comments. Are you about to take exploration on the go with a shiny new Steam Deck?

First Video of “No Man’s Sky” on the Steam Deck Surfaces

First Video of “No Man’s Sky” on the Steam Deck Surfaces

[ Update – April 11: A longer gameplay video than that shown here has since surfaced and is featured in a more recent post elsewhere on this blog. ]

Last Friday Valve’s Steam Deck embargo ended and those with Steam Deck units in their hands have begun sharing thoughts, experiences, and gameplay videos. One such individual is Italian YouTuber PC-Gaming.it. On Friday, they shared a short video showing a person playing three games on the Steam Deck: Nier Replicant, Persona 4, and No Man’s Sky.

Within, about two and a half minutes of No Man’s Sky gameplay is shown towards the end of the video, starting at about the 5 minute, 47 second mark. An on-screen system monitor shows some interesting system performance metrics during gameplay.

The video shows the Italian version of the game being played at the Steam Deck‘s native 1280×800 pixel screen resolution. Framerate stays locked at 60fps for nearly the entire video and, while the GPU remains pegged at near 100% utilization, the CPU load rarely rises above 50% and stays at around mid-40% most of the time. Halfway through the NMS demonstration, the player jumps to the in-game graphics options screen and changes the settings from the Standard preset (with no anti-aliasing) to the Enhanced preset (with TAA enabled) — and this has no measurable effect on either CPU or GPU load, interestingly. With the CPU utilization so apparently low, there is likely room to edge up the settings further before seeing a performance hit.

And, here we should remember that SteamOS on the Steam Deck is Linux-based, and that the system is running the Windows version through Valve’s Proton compatibility layer / translation software (this has been verified) which necessarily impacts game performance to some degree.

The NMS graphics settings as well as the screen overlay also reveal that AMD’s FidelityFX Super Resolution (FSR) scaling is not enabled during the demonstration video.

Traveller’s out there debating the purchase of a Steam Deck to play No Man’s Sky on the go should have a look at our recent post, “No Man’s Sky” on Nintendo Switch – So, How Will They Do It?, which looks at some likely approaches Hello Games is taking with their recently announced Switch version.

[ Proton performance is discussed in the comments ↓ ]