As regular readers are aware, I spend a considerable amount of time exploring the early No Man’s Sky universe. And it seems I’m not alone.
I recently ran across a video captured by YouTuber Unholy_Mr_Brown during his live-streamed session of exploring several worlds in the Foundation (v1.1, circa 2016) version of the game, which happens to be my go-to for “time travelling” / historical exploration. During the hour and a half livestream, the fellow traveller explains the reasoning behind his preference for the older versions of No Man’s Sky to the new. His sentiments, full of emotion, echo many of my own and I found watching him explore and listening to his commentary very much to my liking, and so I share it here with readers. (His channel is full of other exploration videos of past versions of No Man’s Sky, for those wanting to see more.)
While on the topic of video explorations of worlds of olde, I will take the opportunity to share another video that I spotted a while back on Reddit in the NMS_Foundations sub (the focus of which is “to share the old-school sci-fi vibes of No Man’s Sky“). It’s called This is No Man’s Sky and was created in late 2019 by YouTuber J. Twittenhoff using the Press Kit version 1.0 of the game on a PS4 Pro. It’s something of a fan trailer of the early game with a lovely ’80s synthwave vibe. (The creator posted part II of his project a short while later.) Thanks to u/jenga67 , author of the lovely Back to Foundations game mod, for submitting the video to the subreddit.
YouTuber Ben Is Bread recently posted a video entitled Why I Needed No Man’s Sky, in which he shares his experiences playing the game after downloading it for the first time several weeks ago. Being a gamer who has run an active YouTube game channel for several years, Ben was well aware of No Man’s Sky and the travails of its launch, but had never stepped into its universe until recently. (And it’s worth noting that the video was published a week before the Origins v3.0 update landed, notably enhancing variation within the game.)
I don’t feel like I’m just playing or going through No Man’s Sky, I feel like I’m actively engaging and experiencing it … At the end of the day I feel something playing this game.
The video spoke deeply to me and certainly resonated with my own feelings surrounding the game. That you are reading this post on my No Man’s Sky blog, you probably have some idea of the regard I have for the game.
And, so, I wanted to share this video with those who feel likewise, as well as those who have not yet had the chance to see how they feel about No Man’s Sky.
What kept me constantly fascinated with this game was the joy and satisfaction I found in discovering and exploring the crazy hostile and beautiful worlds this game creates… There were just so many points in my journey where I would stop exploring, stop mining, stop looking for materials and — just take in the experience. No one else had ever been here. No one else had ever stepped on this planet and seen what I’d seen.
For right now, in a stressful and confusing time, where so often we can feel trapped and helpless, it’s incredible to be able to explore, to discover, to have curiosity and wonder what lies just over the horizon…
Last week I shared the second “tiny home” planetary base I’ve built since deciding it would be fun to create these cozy little dwellings all over the galaxy. Well, galaxies, I should say; my first two bases were located in the Eissentam galaxy, while this latest can be found in Euclid, on PC, in Normal mode.
For this base, I chose a rainy, rocky fungal world with low-slung mountains, carved deeply with caves and outcroppings, that stretch off into the horizon. The sentinels are frenzied and often come knocking for a visit… This world’s rock formations are so distinct and pronounced that it wasn’t hard to find an interesting spot to build, once I identified the general area where I wanted to build.
In doing so, I utilized a short guide by Redditor u/Cheater42, entitled “Banish The Sun: How to locate your base where the sun never sets,” which caught my interest a few days before this build. Following the guide, in about 25 minutes I had found the vicinity of one of the planets poles, and then set about looking around for a particularly interesting spot. In short order I had located two facing outcroppings of rock that allowed me to build my base in a sort-of “bridge” arrangement. The planetary coordinates of the base are +24.80, +107.85 (but I don’t feel that these correspond with the polar area of other planets).
Just a brief post to give my appreciation to Hello Games for featuring my Amiga pixelart drawing in the Community Spotlight section of their latest Development Update. I posted about the drawing in question not long ago on this blog, and apparently, through some avenue, it landed in front of the Hello Games team and was met with fondness.
Yesterday, Sean Murray tweeted out the Development Updates page, and several Twitter followers were quick to alert me to the inclusion of my fan art in their release. It was a lovely thing to see, for me.
It’s always fun to paint on the 35-year-old Amiga 1000, but this sketch wasn’t the first No Man’s Sky project I’ve carried out on this, my favorite of vintage computers. About two years ago I transformed my favorite NMS travel photos to Amiga format images and created a slideshow that ran on this same Amiga. I made a blog post and video of the project and it seems Sean Murray was impressed.
Now all we need is an Amiga port of the game… Well, I’m not going to hold my breath on that one. 🙂
A Pixel Art Doodle on a 35 Year Old Graphics Machine
I am now into the second week of teleworking (I prefer “working from home”) in response to the pandemic sweeping the world, presently. As such, when work winds down I try to find something to engage in down in the basement Byte Cellar (so named due to the associated blog).
Yesterday, after work, I decided to fire up my Amiga 1000, which I often use for BBSing these days, and started to play around a bit in Deluxe Paint III. I spent hundreds of hours drawing pixel art in DPaint III in the late ’80s, and an initial scribble turned into a couple of hours of working on a No Man’s Sky space theme piece. I posted it to Reddit and it was rather well received, so I thought I would share it here. It’s certainly not my strongest work (well, “strong” isn’t the word for anything I’ve done in this arena, to be sure) but it’s the first thing I’ve drawn on the Amiga in many years.
I started playing No Man’s Sky on launch day on the PS4, and a few weeks later I decided to build a gaming PC in order to play at a higher resolution and framerate. Among the parts I ordered for the build was a Corsair keyboard with Cherry MX Red linear keyswitches. Cherry Reds are ideal for gaming, but make any sort of actual typing a rather unpleasant affair. For quite a while I had been wanting to switch over to a board with a somewhat more tactile feel.
The other day, I ran across a reddit post showing a keyboard with an uncommon feature: a small OLED display. The display works in conjunction with driver software to provide status information from supported apps, but it also can be used to display a static image or animated GIF*. The user that made the post is an Elite:Dangerous fan and showed an animated GIF of the wireframe Cobra Mark III ship from the 1984 original Elite on his keyboard display. I quickly realized it would be fun to use that display for some sort of No Man’s Sky image or animation. So, I finally replaced the PC’s keyboard with a Steelseries Apex 7 TKL board with Brown switches, providing a subtle tactile feel. (I am something of a keyboard hound, actually.)
The new keyboard has quite a nice feel and its little 128×40-pixel OLED display is a fun little feature.
After the board arrived, I sat down and made a little pixel-artNo Man’s Sky-inspired scrolling GIF and loaded it onto the keyboard. It’s definitely fun to glance down from the screen and see my ever-scrolling homage to the game, there on the board’s little display. I’ll soon put a few other graphics together for the display, in time, to add to what’s already out there.